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  2. C mathematical functions - Wikipedia

    en.wikipedia.org/wiki/C_mathematical_functions

    Any floating-point type can be modified with complex, and is then defined as a pair of floating-point numbers. Note that C99 and C++ do not implement complex numbers in a code-compatible way – the latter instead provides the class std:: complex. All operations on complex numbers are defined in the <complex.h> header.

  3. C data types - Wikipedia

    en.wikipedia.org/wiki/C_data_types

    Usually, the 32-bit and 64-bit IEEE 754 binary floating-point formats are used for float and double respectively. The C99 standard includes new real floating-point types float_t and double_t, defined in <math.h>. They correspond to the types used for the intermediate results of floating-point expressions when FLT_EVAL_METHOD is 0, 1, or 2.

  4. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    The project double_fpu contains verilog source code of a double-precision floating-point unit. The project fpuvhdl contains vhdl source code of a single-precision floating-point unit.) Fleegal, Eric (2004). "Microsoft Visual C++ Floating-Point Optimization". Microsoft Developer Network. Archived from the original on 2017-07-06.

  5. Primitive data type - Wikipedia

    en.wikipedia.org/wiki/Primitive_data_type

    Besides integers, floating-point numbers, and Booleans, other built-in types include: The void type and null pointer type nullptr_t in C++11 and C23; Characters and strings (see below) Tuple in Standard ML, Python, Scala, Swift, Elixir; List in Common Lisp, Python, Scheme, Haskell; Fixed-point number with a variety of precisions and a ...

  6. Ch (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Ch_(computer_programming)

    CH supports the 1999 ISO C Standard (C99) and C++ classes. It is a superset of C with C++ classes. Several major features of C99 are supported, such as complex numbers, variable length arrays (VLAs), IEEE-754 floating-point arithmetic, and generic mathematical functions. The specification for wide characters in Addendum 1 for C90 is also supported.

  7. Minifloat - Wikipedia

    en.wikipedia.org/wiki/Minifloat

    Full Precision" in Direct3D 9.0 is a proprietary 24-bit floating-point format. Microsoft's D3D9 (Shader Model 2.0) graphics API initially supported both FP24 (as in ATI's R300 chip) and FP32 (as in Nvidia's NV30 chip) as "Full Precision", as well as FP16 as "Partial Precision" for vertex and pixel shader calculations performed by the graphics ...

  8. Category:Floating point types - Wikipedia

    en.wikipedia.org/wiki/Category:Floating_point_types

    A list of all floating point primitive data types in programming languages. Pages in category "Floating point types" The following 19 pages are in this category, out of 19 total.

  9. Half-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Half-precision_floating...

    Swift introduced half-precision floating point numbers in Swift 5.3 with the Float16 type. [20] OpenCL also supports half-precision floating point numbers with the half datatype on IEEE 754-2008 half-precision storage format. [21] As of 2024, Rust is currently working on adding a new f16 type for IEEE half-precision 16-bit floats. [22]