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  2. Millennium Prize Problems - Wikipedia

    en.wikipedia.org/wiki/Millennium_Prize_Problems

    Perelman's solution completed Richard Hamilton's program for the solution of the geometrization conjecture, which he had developed over the course of the preceding twenty years. Hamilton and Perelman's work revolved around Hamilton's Ricci flow , which is a complicated system of partial differential equations defined in the field of Riemannian ...

  3. Sabrina Cruz - Wikipedia

    en.wikipedia.org/wiki/Sabrina_Cruz

    Sabrina Marie Cruz (born April 22, 1998 [2]) is a Canadian YouTuber best known for her educational YouTube videos on her main channel, Answer in Progress, formerly known as NerdyAndQuirky, which she launched on January 6, 2012. [3] As of November 2024, the channel has 1.6 million subscribers and 95.7 million views.

  4. Socratic (Google) - Wikipedia

    en.wikipedia.org/wiki/Socratic_(Google)

    The app uses AI technology to help students with their homework by providing educational resources like videos, definitions, Q&A, links and more. [2] Socratic was first launched as a web product in 2013 by Chris Pedregal and Shreyans Bhansali, in New York City, United States. They launched their app under the same name in 2016.

  5. List of unsolved problems in mathematics - Wikipedia

    en.wikipedia.org/wiki/List_of_unsolved_problems...

    Prizes are often awarded for the solution to a long-standing problem, and some lists of unsolved problems, such as the Millennium Prize Problems, receive considerable attention. This list is a composite of notable unsolved problems mentioned in previously published lists, including but not limited to lists considered authoritative, and the ...

  6. Rayman Brain Games - Wikipedia

    en.wikipedia.org/wiki/Rayman_Brain_Games

    Rayman Brain Games is an educational game which players control as Rayman which features exercises in phonics and mathematics with three difficulty modes for each. [1] Each exercise is presented as a fork in the road. A phonics or math question will be posed, and the player must travel along the path marked with the correct answer.

  7. WeBWorK - Wikipedia

    en.wikipedia.org/wiki/WeBWorK

    WeBWorK is an online homework delivery system primarily used for mathematics and science. It allows students to complete their homework over the web, and receive instantaneous feedback as to the correctness of their responses.

  8. Math Blaster Mystery: The Great Brain Robbery - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster_Mystery:_The...

    Math Blaster Mystery: The Great Brain Robbery is a product in a line of educational products created by Davidson & Associates that takes place in a different universe from the original Math Blaster. It has no relation to Davidson's earlier Apple II game Math Blaster Mystery. The game was released in North America, Sweden and Spain.

  9. Photomath - Wikipedia

    en.wikipedia.org/wiki/Photomath

    Photomath is an educational technology mobile app, owned by Google.It features a computer algebra system with an augmented optical character recognition system, designed for use with a smartphone's camera to scan and recognize mathematical equations; the app then displays step-by-step explanations onscreen.