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In video projection terminology, throw is the distance between a video projector lens and the screen on which it shines. It is given as a ratio (called throw ratio), which describes the relationship between the distance to the screen and the width of the screen (assuming the image is to fill the screen fully).
Find the optimal distance for a given screen. Example: for a 4K UHD screen 140 cm high (112 inches diagonal), the optimal distance is 140 × 1.6 = 224 cm. Find the right screen size. Example: for a 1080 HDTV used at a distance of 250 cm, you need to find a screen whose height is close to 250 / 3.2 = 78 cm (63 inches diagonally).
A grey screen may thus succeed almost as well in delivering a bright-looking image, or fail to do so in other circumstances. Compared to a white screen, a grey screen reflects less light to the room and less light from the room, making it increasingly effective in dealing with the light originating from the projector. Ambient light originating ...
A projector's throw ratio is used when installing projectors to control the size of the projected display. [1] For example, if the throw ratio is 2:1 and the projector is fourteen feet away from the screen, then the display width will be seven feet.
Screens with a higher brightness than this standard are rated with a gain higher than 1.0, while screens with lower brightness are rated from 0.0 to 1.0. Since a projection screen is designed to scatter the impinging light back to the viewers, the scattering can be highly diffuse or highly concentrated.
Hollywood responded by creating a large number of wide-screen formats: CinemaScope (up to 2. 6:1), Todd-AO (2.20:1), and VistaVision (up to 2.00:1) to name just a few. The flat 1.85:1 aspect ratio was introduced in May 1953, and became one of the most common cinema projection standards in the United States and elsewhere.