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  2. Ambiguous image - Wikipedia

    en.wikipedia.org/wiki/Ambiguous_image

    Ambiguous images or reversible figures are visual forms that create ambiguity by exploiting graphical similarities and other properties of visual system interpretation between two or more distinct image forms. These are famous for inducing the phenomenon of multistable perception. Multistable perception is the occurrence of an image being able ...

  3. Multistable perception - Wikipedia

    en.wikipedia.org/wiki/Multistable_perception

    Examples of visually ambiguous patterns. From top to bottom: Necker cube, Schroeder stairs and a figure that can be interpreted as black or white arrows. Multistable perception (or bistable perception) is a perceptual phenomenon in which an observer experiences an unpredictable sequence of spontaneous subjective changes.

  4. List of optical illusions - Wikipedia

    en.wikipedia.org/wiki/List_of_optical_illusions

    These are images that can form two separate pictures. For example, the image shown forms a rabbit and a duck. Ambigram: A calligraphic design that has multiple or symmetric interpretations. Ames room illusion An Ames room is a distorted room that is used to create a visual illusion. Ames trapezoid window illusion

  5. Necker cube - Wikipedia

    en.wikipedia.org/wiki/Necker_cube

    The Necker cube is an optical illusion that was first published as a rhomboid in 1832 by Swiss crystallographer Louis Albert Necker. [1] It is a simple wire-frame, two dimensional drawing of a cube with no visual cues as to its orientation, so it can be interpreted to have either the lower-left or the upper-right square as its front side.

  6. Optical illusion - Wikipedia

    en.wikipedia.org/wiki/Optical_illusion

    A familiar phenomenon and example for a physical visual illusion is when mountains appear to be much nearer in clear weather with low humidity than they are.This is because haze is a cue for depth perception, [7] signalling the distance of far-away objects (Aerial perspective).

  7. Rubin vase - Wikipedia

    en.wikipedia.org/wiki/Rubin_vase

    The visual effect generally presents the viewer with two shape interpretations, each of which is consistent with the retinal image, but only one of which can be maintained at a given moment. This is because the bounding contour will be seen as belonging to the figure shape, which appears interposed against a formless background.

  8. Hollow-Face illusion - Wikipedia

    en.wikipedia.org/wiki/Hollow-Face_illusion

    Another example of the Hollow-Face illusion is the "Gathering 4 Gardner" dragon. This dragon's head seems to follow the viewer's eyes everywhere (even up or down), when lighting, perspective and/or stereoscopic cues are not strong enough to tell its face is actually hollow.

  9. Figure–ground (perception) - Wikipedia

    en.wikipedia.org/wiki/Figure–ground_(perception)

    The human visual system will settle on either of the interpretations of the Rubin vase and alternate between them, a phenomenon known as multistable perception. Functional brain imaging shows that, when people see the Rubin image as a face, there is activity in the temporal lobe, specifically in the face-selective region.