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  2. Hex map - Wikipedia

    en.wikipedia.org/wiki/Hex_map

    The hex grid is a distinguishing feature of the games from many wargame publishers, and a few other games (such as The Settlers of Catan). The hex map has also been popular for role-playing game wilderness maps. They were used in the Dungeons & Dragons boxed sets of the 1980s and related TSR products.

  3. Dungeon Geomorphs - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Geomorphs

    Dungeon Geomorphs, Set Two: Caves & Caverns was written by Gary and Ernie Gygax, and Dungeons Geomorphs, Set Three: Lower Dungeons was written by Gary. Sets two and three were published by TSR in 1977. [1]: 140 Outdoor Geomorphs, Set One: Walled City was designed by Gary and also published by TSR in 1977.

  4. Campaign Hexagon System - Wikipedia

    en.wikipedia.org/wiki/Campaign_Hexagon_System

    Campaign Hexagon System is a 1977 book published by Judges Guild for use as an accessory with the Dungeons & Dragons game. Campaign Hexagon System is a supplement for gamemasters containing blank hexagon sheets with bigger gray hexes printed over them to allow the gamemaster to use them for wilderness terrain at different scales. The book also ...

  5. From the Ashes (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/From_the_Ashes_(Dungeons...

    The grid system is nearly as user-friendly as individually numbered hexes and makes for less clutter." [ 1 ] In "Book One, Atlas of the Flanaess", Swan complains that things "get off to a sluggish start" with the lengthy historical summary, noting that it is apparently necessary "to provide context and bring newcomers up to date.

  6. Wilderness Hex Sheets - Wikipedia

    en.wikipedia.org/wiki/Wilderness_Hex_Sheets

    In the mid-1970s, Games Workshop became the UK distributor for the American role-playing game Dungeons & Dragons published by TSR, Inc. In 1978, GW then started to produce original licensed products for D&D, including a pad of character sheets, a pad of hex sheets, and the Dungeon Floor Plans accessory, each of which carried the Dungeons & Dragons trademark.

  7. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    In a retrospective on the legacy of Dungeons & Dragons, academic Evan Torner commented that the aim of the designers was to "simplify and declutter the whole system" – "D&D 3e and 3.5e bear the influence of Eurogame-style elegant design: that the terminology and choices in the game should be immediately intelligible to all who might play it ...

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  9. Dwarven Forge - Wikipedia

    en.wikipedia.org/wiki/Dwarven_Forge

    Typical dungeon floor plan built with Dwarven Forge tiles. Note giant mushrooms in lower right and LED "torch" in upper right. When Dungeons & Dragons and other tabletop fantasy role-playing games became popular in the late 1970s, players found that it was necessary to track their progress through imaginary dungeons by creating paper maps.