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The host in this article is the system running the emulator, and the guest is the system being emulated. The list is organized by guest operating system (the system being emulated), grouped by word length. Each section contains a list of emulators capable of emulating the specified guest, details of the range of guest systems able to be ...
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
MicroEmulator lacks support for few Java APIs and JSRs often used in j2ME games (and implemented in other emulators and MicroEmulator forks): Mobile 3D Graphics API (M3G 1.0/1.1, JSR 184) [18] [19] [20] Scalable 2D Vector Graphics API (SVG, JSR 226) [21] Java bindings for OpenGL ES (JSR 239) Mobile 3D Graphics API 2.0 (M3G 2.0, JSR 297)
In some cases, emulators allow for the application of ROM patches which update the ROM or BIOS dump to fix incompatibilities with newer platforms or change aspects of the game itself. The emulator subsequently uses the BIOS dump to mimic the hardware while the ROM dump (with any patches) is used to replicate the game software. [7]
touchHLE is a high-level emulator for iPhone's iOS applications, [2] targeting early versions of the system, running them on desktop PCs and Android. [3] [4] Currently it supports a handful of games. [5] The project is open source [6] and created by a developer on the nickname hikari_no_yume. [7]
A hardware emulator is an emulator which takes the form of a hardware device. Examples include the DOS-compatible card installed in some 1990s-era Macintosh computers, such as the Centris 610 or Performa 630, that allowed them to run personal computer (PC) software programs and field-programmable gate array-based hardware emulators.