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  2. Cognitive module - Wikipedia

    en.wikipedia.org/wiki/Cognitive_module

    Some examples of cognitive modules: The modules controlling your hands when you ride a bike, to stop it from crashing, by minor left and right turns. The modules that allow a basketball player to accurately put the ball into the basket by tracking ballistic orbits. [7] The modules that recognise hunger and tell you that you need food. [8]

  3. Learning Factory - Wikipedia

    en.wikipedia.org/wiki/Learning_Factory

    The 15 different learning modules are structured in lean basics, lean core elements and lean thinking. Within a learning module, practical experiences alternate with theoretical teaching. The Process Learning Factory CiP is a part of the SME competency center for the Rhine-Main area funded by the German Federal Ministry for Economic Affairs and ...

  4. Thematic learning - Wikipedia

    en.wikipedia.org/wiki/Thematic_Learning

    Thematic learning is closely related to interdisciplinary or integrated instruction, topic-, project- or phenomenon-based learning. Thematic teaching is commonly associated with elementary classrooms and middle schools using a team-based approach, but this pedagogy is equally relevant in secondary schools and with adult learners.

  5. Learning management system - Wikipedia

    en.wikipedia.org/wiki/Learning_management_system

    A learning management system (LMS) or virtual learning environment (VLE) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. [1] The learning management system concept emerged directly from e ...

  6. Perceptual learning - Wikipedia

    en.wikipedia.org/wiki/Perceptual_learning

    Perceptual learning is learning better perception skills such as differentiating two musical tones from one another or categorizations of spatial and temporal patterns relevant to real-world expertise. Examples of this may include reading, seeing relations among chess pieces, and knowing whether or not an X-ray image shows a tumor.

  7. Programmed learning - Wikipedia

    en.wikipedia.org/wiki/Programmed_learning

    Programmed learning ideas influenced the Children's Television Workshop, which did the R&D for Sesame Street. The use of developmental testing was absolutely characteristic of programmed learning. The division of the individual programs into small chunks is also a feature of programmed learning. [30] [31] Even more is this true of Blue's Clues.

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