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Ultima Underworld is a role-playing video game (RPG) that takes place from a first-person perspective in a three-dimensional environment. [1] The player's goal is to adventure through a large, multi-level dungeon, in which the entire game is set. [2]
Ultima: The Black Gate (SNES) — Action-adventure remake. Ultima: The Savage Empire (SNES) — A graphical update using the Black Gate engine for the SNES. Japan only, canceled in the US. Ultima Underworld: The Stygian Abyss (PlayStation) — Uses 3D models rather than the 2D sprites of the original. Released only in Japan.
Ultima Underworld II is a role-playing video game that takes place from a character's eye view in a three-dimensional (3D) graphical environment. [2] The player's goal is to adventure through dungeon-like indoor environments across eight parallel dimensions, while completing quests to help the inhabitants of each world.
Ultima Underworld: The Stygian Abyss, 1992 video game developed by Blue Sky Productions Ultima Online: Stygian Abyss , 2009 expansion for the Ultima Online video game developed by Electronic Arts Topics referred to by the same term
Looking Glass Studios was an American video game developer founded in 1990 as Blue Sky Productions by Paul Neurath in Salem, New Hampshire.The company's first game was Ultima Underworld: The Stygian Abyss in 1992, which received widespread critical acclaim and sold nearly 500,000 units.
Underworld Ascendant is a first-person action role-playing game developed by Otherside Entertainment and published by 505 Games. It is the sequel to Ultima Underworld: The Stygian Abyss and Ultima Underworld II: Labyrinth of Worlds. Players assume the role of the Avatar, as they return to the Stygian Abyss.
Ultima is a series of fantasy role-playing video games from Origin Systems, Inc.. Ultima was created by Richard Garriott , a.k.a. Lord British . It is considered a seminal game of its genre.
Doug Church (born November 16, 1968, in Evanston, Illinois), [1] is an American video game designer and producer. He attended MIT in the late 1980s, but left and went to work with Looking Glass Studios, when they were making primarily MS-DOS-based immersive sim games, including Ultima Underworld, Ultima Underworld II, System Shock and Thief.