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  2. Singly rooted hierarchy - Wikipedia

    en.wikipedia.org/wiki/Singly_rooted_hierarchy

    The singly rooted hierarchy, in object-oriented programming, is a characteristic of most (but not all) OOP-based programming languages.In most such languages, in fact, all classes inherit directly or indirectly from a single root, usually with a name similar to Object; all classes then form a common inheritance hierarchy.

  3. Tree (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Tree_(abstract_data_type)

    In computer science, a tree is a widely used abstract data type that represents a hierarchical tree structure with a set of connected nodes. Each node in the tree can be connected to many children (depending on the type of tree), but must be connected to exactly one parent, [ 1 ] [ 2 ] except for the root node, which has no parent (i.e., the ...

  4. Java collections framework - Wikipedia

    en.wikipedia.org/wiki/Java_collections_framework

    java.util.Collection class and interface hierarchy Java's java.util.Map class and interface hierarchy. The Java collections framework is a set of classes and interfaces that implement commonly reusable collection data structures. [1] Although referred to as a framework, it works in a manner of a library. The collections framework provides both ...

  5. Class hierarchy - Wikipedia

    en.wikipedia.org/wiki/Class_hierarchy

    The concept of class hierarchy in computer science is very similar to taxonomy, the classifications of species. The relationships are specified in the science of object-oriented design and object interface standards defined by popular use, language designers ( Java , C++ , Smalltalk , Visual Prolog ) and standards committees for software design ...

  6. Structure chart - Wikipedia

    en.wikipedia.org/wiki/Structure_Chart

    Example of a Structured Chart. [1] A structure chart (SC) in software engineering and organizational theory is a chart which shows the smallest of a system to its lowest manageable levels. [2] They are used in structured programming to arrange program modules into a tree. Each module is represented by a box, which contains the module's name.

  7. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Object-oriented programming uses objects, but not all of the associated techniques and structures are supported directly in languages that claim to support OOP. The features listed below are common among languages considered to be strongly class- and object-oriented (or multi-paradigm with OOP support), with notable exceptions mentioned.

  8. Programming paradigm - Wikipedia

    en.wikipedia.org/wiki/Programming_paradigm

    The findings allow for describing and comparing programming practices and the languages used to code programs. For perspective, other fields of research study software engineering processes and describe various methodologies to describe and compare them. A programming language can be described in terms of paradigms. Some languages support only ...

  9. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.