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Entity–component–system (ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components.
Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.
The message queue paradigm is a sibling of the publisher/subscriber pattern, and is typically one part of a larger message-oriented middleware system. Most messaging systems support both the publisher/subscriber and message queue models in their API, e.g. Java Message Service (JMS).
Game Oriented Assembly Lisp (GOAL, also known as Game Object Assembly Lisp) is a programming language, a dialect of the language Lisp, made for video games developed by Andy Gavin and the Jak and Daxter team at the company Naughty Dog.
In computing, data-oriented design is a program optimization approach motivated by efficient usage of the CPU cache, often used in video game development. [1] The approach is to focus on the data layout, separating and sorting fields according to when they are needed, and to think about transformations of data.
Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.
In computer science, the event loop (also known as message dispatcher, message loop, message pump, or run loop) is a programming construct or design pattern that waits for and dispatches events or messages in a program.
SN Systems is a provider of Windows based development tools for games consoles and virtual reality headsets, including the PlayStation VR2, PlayStation 5, PlayStation VR, PlayStation 4, PlayStation 3, PlayStation 2, PlayStation, [1] PlayStation Vita, and PSP.