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  2. 40 Winks (video game) - Wikipedia

    en.wikipedia.org/wiki/40_Winks_(video_game)

    40 Winks is a platform video game developed by Eurocom Entertainment Software and published by GT Interactive for the PlayStation.A version was developed for the Nintendo 64, and reviewed in both Nintendo Official Magazine UK and Nintendo Power [1] (whose January 2000 issue featured a strategy guide for the game [2]), but was cancelled before release.

  3. Tiddlywinks - Wikipedia

    en.wikipedia.org/wiki/Tiddlywinks

    Tiddlywinks is a game played on a flat felt mat with sets of small discs called winks, a pot, which is the target, and a collection of squidgers, which are also discs. . Players use a squidger (nowadays made of plastic) to shoot a wink into flight by flicking the squidger across the top of a wink and then over its edge, thereby propelling it into t

  4. Spawning (video games) - Wikipedia

    en.wikipedia.org/wiki/Spawning_(video_games)

    In video games, spawning is the live creation of a character, item or NPC. Respawning is the recreation of an entity after its death or destruction, perhaps after losing one of its lives . Despawning is the deletion of an entity from the game world.

  5. Talk:40 Winks (video game) - Wikipedia

    en.wikipedia.org/wiki/Talk:40_Winks_(video_game)

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate; Pages for logged out editors learn more

  6. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Once common, isometric projection became less so with the advent of more powerful 3D graphics systems, and as video games began to focus more on action and individual characters. [1] However, video games using isometric projection—especially computer role-playing games—have seen a resurgence in recent years within the indie gaming scene. [1 ...

  7. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    The CPUs in modern computers, video game consoles, and mobile devices are fast enough that bitmaps can be drawn into a frame buffer without special hardware assistance. Beyond that, GPUs can render vast numbers of scaled, rotated, anti-aliased , partially translucent, very high resolution images in parallel with the CPU.

  8. Skybox (video games) - Wikipedia

    en.wikipedia.org/wiki/Skybox_(video_games)

    A skybox is a method of creating backgrounds to make a video game level appear larger than it really is. [1] When a skybox is used, the level is enclosed in a cuboid.The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces (using a technique called cube mapping), thus creating the illusion of distant three-dimensional surroundings.

  9. Vertically scrolling video game - Wikipedia

    en.wikipedia.org/.../Vertically_scrolling_video_game

    A vertically scrolling video game or vertical scroller is a video game in which the player views the field of play principally from a top-down perspective, while the background scrolls from the top of the screen to the bottom (or, less often, from the bottom to the top) to create the illusion that the player character is moving in the game world.