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His only lead is the pirate ship's first mate, a cruel halfling by the name of Brin, who has retired in Spandeliyon. Seeking information about his whereabouts at a dockside tavern called the Wench's Ease, Li Chien meets Tycho, who is playing that night.
The Twenty-Sided Tavern is the venue where people gather to tell and retell stories set in a fantasy world. Though some story elements are set, much of the plot is revealed by audience choice, random dice rolls, or improvised parts. Because of these elements, no two stories told at The Twenty-Sided Tavern are ever the same.
Volo's rating system goes by five pipes or tankards to indicate a top tavern, five coins to mean high prices, and five daggers a dangerous place to hang out. [14] Locations and characters described in the book can be used as foundations on which proper Dalelands scenarios can be built. [ 14 ]
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
Dungeons & Dragons (commonly abbreviated as D&D or DnD) is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules (TSR). It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997.
Tavern Tales: Short story: Jean Rabe [nb 53] The Dragons Anthologies: 12/1997: Dragonlance: The Dragon's Well: Short story: Janet Pack [nb 53] The Dragons Anthologies: 12/1997: Dragonlance: The Magnificent Two: Novelette: Nick O'Donohoe [nb 53] The Dragons Anthologies: 12/1997: Dragonlance: There is Another Shore, You Know, Upon the Other Side ...
Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. [1]
The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...