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  2. HUD (video games) - Wikipedia

    en.wikipedia.org/wiki/HUD_(video_games)

    In video gaming, the HUD (heads-up display) or status bar is the method by which information is visually relayed to the player as part of a game's user interface. [1] It takes its name from the head-up displays used in modern aircraft .

  3. Vanillaware - Wikipedia

    en.wikipedia.org/wiki/Vanillaware

    [1] [2] There, it changed its name to Vanillaware; Kamitani chose the new name to evoke the enduring and timeless popularity of vanilla flavoring in ice cream. [7] Kamitani wanted to create a sequel or successor to Princess Crown , and his team began development on Odin Sphere for PlayStation 2 (PS2) with funding and publishing by Atlus.

  4. Tweak programming environment - Wikipedia

    en.wikipedia.org/wiki/Tweak_programming_environment

    Tweak is a graphical user interface (GUI) layer written by Andreas Raab for the Squeak development environment, which in turn is an integrated development environment based on the Smalltalk-80 computer programming language. Tweak is an alternative to an earlier graphic user interface layer called Morphic. Development began in 2001. [1]

  5. Generalized coordinates - Wikipedia

    en.wikipedia.org/wiki/Generalized_coordinates

    A logical choice of generalized coordinates to describe the motion are the angles (θ, φ). Only two coordinates are needed instead of three, because the position of the bob can be parameterized by two numbers, and the constraint equation connects the three coordinates (x, y, z) so any one of them is determined from the other two.

  6. A WKT format is defined to describe the operation methods and parameters used to convert or transform coordinates between two different coordinate reference systems. The WKT 1 and WKT 2 formats are incompatible regarding coordinate operations, because of differences in the modelling . [ 13 ]

  7. Clip coordinates - Wikipedia

    en.wikipedia.org/wiki/Clip_coordinates

    The clip coordinate system is a homogeneous coordinate system in the graphics pipeline that is used for clipping. [ 1 ] Objects' coordinates are transformed via a projection transformation into clip coordinates, at which point it may be efficiently determined on an object-by-object basis which portions of the objects will be visible to the user.

  8. Eddington–Finkelstein coordinates - Wikipedia

    en.wikipedia.org/wiki/Eddington–Finkelstein...

    In these coordinate systems, outward (inward) traveling radial light rays (which each follow a null geodesic) define the surfaces of constant "time", while the radial coordinate is the usual area coordinate so that the surfaces of rotation symmetry have an area of 4 π r 2.

  9. Axes conventions - Wikipedia

    en.wikipedia.org/wiki/Axes_conventions

    The attitude is described by attitude coordinates, and consists of at least three coordinates. [ 1 ] While from a geometrical point of view the different methods to describe orientations are defined using only some reference frames, in engineering applications it is important also to describe how these frames are attached to the lab and the ...