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  2. Featherstone's algorithm - Wikipedia

    en.wikipedia.org/wiki/Featherstone's_algorithm

    Featherstone's algorithm is a technique used for computing the effects of forces applied to a structure of joints and links (an "open kinematic chain") such as a skeleton used in ragdoll physics. The Featherstone's algorithm uses a reduced coordinate representation.

  3. Rigid body dynamics - Wikipedia

    en.wikipedia.org/wiki/Rigid_body_dynamics

    In the physical science of dynamics, rigid-body dynamics studies the movement of systems of interconnected bodies under the action of external forces.The assumption that the bodies are rigid (i.e. they do not deform under the action of applied forces) simplifies analysis, by reducing the parameters that describe the configuration of the system to the translation and rotation of reference ...

  4. Physical simulation - Wikipedia

    en.wikipedia.org/wiki/Physical_simulation

    Rigid body dynamics deals with the motion of objects that cannot change shape, size, or mass but can change orientation and position. To account for rotational energy and momentum, we must describe how force is applied to the object using a moment , and account for the mass distribution of the object using an inertia tensor .

  5. Screw theory - Wikipedia

    en.wikipedia.org/wiki/Screw_theory

    A twist is a screw used to represent the velocity of a rigid body as an angular velocity around an axis and a linear velocity along this axis. All points in the body have the same component of the velocity along the axis, however the greater the distance from the axis the greater the velocity in the plane perpendicular to this axis.

  6. Newton–Euler equations - Wikipedia

    en.wikipedia.org/wiki/Newton–Euler_equations

    The Newton–Euler equations are used as the basis for more complicated "multi-body" formulations (screw theory) that describe the dynamics of systems of rigid bodies connected by joints and other constraints. Multi-body problems can be solved by a variety of numerical algorithms. [2] [6] [7]

  7. Multibody system - Wikipedia

    en.wikipedia.org/wiki/Multibody_system

    A body is usually considered to be a rigid or flexible part of a mechanical system (not to be confused with the human body). An example of a body is the arm of a robot, a wheel or axle in a car or the human forearm. A link is the connection of two or more bodies, or a body with the ground.

  8. Euler's equations (rigid body dynamics) - Wikipedia

    en.wikipedia.org/wiki/Euler's_equations_(rigid...

    In classical mechanics, Euler's rotation equations are a vectorial quasilinear first-order ordinary differential equation describing the rotation of a rigid body, using a rotating reference frame with angular velocity ω whose axes are fixed to the body. They are named in honour of Leonhard Euler. Their general vector form is

  9. Siconos - Wikipedia

    en.wikipedia.org/wiki/Siconos

    SICONOS is an open source scientific software primarily targeted at modeling and simulating non-smooth dynamical systems (NSDS): [1]. Mechanical systems (Rigid body or solid) with Unilateral contact and Coulomb friction as we find in Non-smooth mechanics, Contact dynamics or Granular material.