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  2. Sirius Joyport - Wikipedia

    en.wikipedia.org/wiki/Sirius_Joyport

    The built-in game port on the Apple II, II+, IIe, and IIgs supports four analog paddles or two analog sticks, but only 3 buttons. With the Joyport, a game can support twice as many players as with a standard Apple game port, but game designers had to specifically modify their code to take input from the Atari side of the Joyport. [3]

  3. Coleco Gemini - Wikipedia

    en.wikipedia.org/wiki/Coleco_Gemini

    The internals of the Gemini. The main difference between the Coleco Gemini and the Atari 2600 is the controller design. The Coleco Gemini controllers (dubbed the 'Dual Command') featured an 8-way joystick and a 270-degree paddle on the same controller (the joystick was at the top of the controller, and the paddle was at the bottom of the controller).

  4. Atari 2600 hardware - Wikipedia

    en.wikipedia.org/wiki/Atari_2600_hardware

    GameLine Master Module, a modem allowing downloads of games from an extensive catalog which could be playable for a limited amount of time. Yoko Game Copier, a device that allows the user to copy the ROM from a cartridge to a blank cartridge. The Yoko Game Copier was distributed by C.K.B. in Europe. Coleco Kid Vid system, a voice module controller.

  5. Joystick - Wikipedia

    en.wikipedia.org/wiki/Joystick

    A variation of the joystick is the rotary joystick. It is a type of joystick-knob hybrid, where the joystick can be moved in various direction while at the same time being able to rotate the joystick. It is mainly used in arcade shoot 'em up games, to control both the player's eight-directional movement and the gun's 360-degree direction.

  6. C64 Direct-to-TV - Wikipedia

    en.wikipedia.org/wiki/C64_Direct-to-TV

    The C64 Direct-to-TV computer-in-a-joystick unit. C64 Direct-to-TV. The C64 Direct-to-TV, called C64DTV for short, is a single-chip implementation of the Commodore 64 computer, contained in a joystick (modeled after the mid-1980s Competition Pro joystick), with 30 built-in games. The design is similar to the Atari Classics 10-in-1 TV

  7. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    User-made game port to USB adapter supporting FFB on the Sidewinder Force Feedback Pro only. Simple joystick support on 3D Pro, Precision Pro, Precision Pro Plus, and Wheel. [12] As the PC joystick port is input-only, the only way for data to be sent to the joystick (to trigger force feedback events) is to use the MIDI capabilities of the port ...