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Pygame was originally written by Pete Shinners to replace PySDL after its development stalled. [2] [8] It has been a community project since 2000 [9] and is released under the free software GNU Lesser General Public License [5] (which "provides for Pygame to be distributed with open source and commercial software" [10]).
Pages in category "Python (programming language)-scripted video games" The following 43 pages are in this category, out of 43 total. This list may not reflect recent changes .
Spark Core is the foundation of the overall project. It provides distributed task dispatching, scheduling, and basic I/O functionalities, exposed through an application programming interface (for Java, Python, Scala, .NET [16] and R) centered on the RDD abstraction (the Java API is available for other JVM languages, but is also usable for some other non-JVM languages that can connect to the ...
Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.
General video game playing (GVGP) is the concept of GGP adjusted to the purpose of playing video games. For video games, game rules have to be either learnt over multiple iterations by artificial players like TD-Gammon , [ 5 ] or are predefined manually in a domain-specific language and sent in advance to artificial players [ 6 ] [ 7 ] like in ...
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. [1] The "engine" terminology is akin to the term "software engine" used more widely in the software industry.
The history of game making begins with the development of the first video games, although which video game is the first depends on the definition of video game. The first games created had little entertainment value, and their development focus was separate from user experience—in fact, these games required mainframe computers to play them ...
Raymond began his programming career writing proprietary software, between 1980 and 1985. [5] In 1990, noting that the Jargon File had not been maintained since about 1983, he adopted it, but not without criticism; Paul Dourish maintains an archived original version of the Jargon File, because, he says, Raymond's updates "essentially destroyed what held it together."