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to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
The following 64 pages use this file: User:Discott/talk archive 4; User talk:AfroManTyg; User talk:Aleksandar Bulovic' User talk:Axxter99/Archive 1
Symbol ⏚ (⏚) is the "Earth Ground" symbol found on electrical or electronic manual, tag and equipment. It also includes most of the uncommon symbols used by the APL programming language. Miscellaneous Technical (2300–23FF) in Unicode
A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the format &#nnnn; or &#xhhhh; where nnnn is the code point in decimal form, and hhhh is the code point in hexadecimal form.
The orientation is usually chosen so that the 90-degree angle from the first axis to the second axis looks counter-clockwise when seen from the point (0, 0, 1); a convention that is commonly called the right-hand rule. The coordinate surfaces of the Cartesian coordinates (x, y, z). The z-axis is vertical and the x-axis is
In mathematics and physics, the right-hand rule is a convention and a mnemonic, utilized to define the orientation of axes in three-dimensional space and to determine the direction of the cross product of two vectors, as well as to establish the direction of the force on a current-carrying conductor in a magnetic field.
Kinematic diagram of Cartesian (coordinate) robot A plotter is a type of Cartesian coordinate robot.. A Cartesian coordinate robot (also called linear robot) is an industrial robot whose three principal axes of control are linear (i.e. they move in a straight line rather than rotate) and are at right angles to each other. [1]
A point in the plane may be represented in homogeneous coordinates by a triple (x, y, z) where x/z and y/z are the Cartesian coordinates of the point. [10] This introduces an "extra" coordinate since only two are needed to specify a point on the plane, but this system is useful in that it represents any point on the projective plane without the ...