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  2. MB-Lab - Wikipedia

    en.wikipedia.org/wiki/MB-Lab

    The software is designed as a laboratory [5] in constant evolution and includes both consolidated algorithms as the 3D morphing and experimental technologies, as the fuzzy mathematics used to handle the relations between human parameters, the non-linear interpolation [6] used to define the age, mass and tone, the auto-modelling engine based on body proportions and the expert system used to ...

  3. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    In order to make it available on all major operating systems, beginning from 1.0 alpha 8 it's developed in Python using OpenGL and Qt, with an architecture fully realized with plugins. The tool is specifically designed for the modeling of virtual 3D human models, with a simple and complete pose system that includes the simulation of muscular ...

  4. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender 2.80 was the last release that had a version for 32-bit systems (x86). [245] Blender 2.76b was the last supported release for Windows XP, and version 2.63 was the last supported release for PowerPC. Blender 2.83 LTS and 2.92 were the last supported versions for Windows 7. [246]

  5. Blender Game Engine - Wikipedia

    en.wikipedia.org/wiki/Blender_Game_Engine

    Version 2.5 alpha0 was the first version of Blender to have the Logic Editor workspace for coding, which came along with the UI redesign. A new system for integration of GLSL shaders and soft-body physics was added in the 2.48 release to help bring the game engine back in line with modern game engines.

  6. LZ77 and LZ78 - Wikipedia

    en.wikipedia.org/wiki/LZ77_and_LZ78

    In the PalmDoc format, a length–distance pair is always encoded by a two-byte sequence. Of the 16 bits that make up these two bytes, 11 bits go to encoding the distance, 3 go to encoding the length, and the remaining two are used to make sure the decoder can identify the first byte as the beginning of such a two-byte sequence.

  7. Path tracing - Wikipedia

    en.wikipedia.org/wiki/Path_tracing

    The original light tracing and backwards path tracing algorithms are both special cases of these strategies. For light tracing, it is connecting the vertices of the camera path directly to the first vertex of the light path. For backwards path tracing, it is connecting the vertices of the light path to the first vertex of the camera path. In ...

  8. Lempel–Ziv–Markov chain algorithm - Wikipedia

    en.wikipedia.org/wiki/Lempel–Ziv–Markov_chain...

    The 7-Zip implementation uses several variants of hash chains, binary trees and Patricia trees as the basis for its dictionary search algorithm. In addition to LZMA, the SDK and 7-Zip also implements multiple preprocessing filters intended to improve compression, ranging from simple delta encoding (for images) and BCJ for executable code. It ...

  9. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.