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Wargame Construction Set is a video game game creation system published in 1986 by Strategic Simulations. Developed by Roger Damon, it allows the user to construct, edit and play customizable wargame scenarios. It was released for the Amiga, Atari 8-bit computers, Atari ST, Commodore 64, and MS-DOS. Several sequels followed.
To this end, several dozen battle scenarios are provided in the game. Most of them are set during the American Civil War, but scenarios from the Crimean War, the Anglo-Zulu War, Afghan Wars, the Prusso-Austrian and the Franco-Prussian War, and the Russo-Japanese War are also included. [4]
Once common, isometric projection became less so with the advent of more powerful 3D graphics systems, and as video games began to focus more on action and individual characters. [1] However, video games using isometric projection—especially computer role-playing games—have seen a resurgence in recent years within the indie gaming scene. [1 ...
Scaler, also known as Scaler: The Shapeshifting Chameleon, is a video game released in 2004 by Global Star Software for the GameCube, Xbox, and PlayStation 2 video game consoles. Scaler follows the story of a lizard-loving 12-year-old boy named Bobby "Scaler" Jenkins, who stumbles across an evil plot to dominate the world through use of mutated ...
The desire for a common development infrastructure and engine dates back to the 1997 role-playing video game Final Fantasy Tactics, which was created in the transitional period from 2D to 3D game production. [3] Back then, the artists working on the game asked programmer Taku Murata for a fast way to check how their work would look in the final ...
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The rules are heavily based on Warmaster, and it uses the same miniature scale. The boxed set contains rules, 10 mm plastic miniatures, and scenery (plastic hills, ruins and a cardboard river). Additional miniatures for this game were cast in white metal. While detailed in the box set rule book, these extra miniatures were sold separately.
The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.