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Frequency won GameSpot ' s annual "Best Music/Rhythm Game" award among console games, and was a runner-up for the publication's "Best Music" and "Most Innovative" prizes. [ 17 ] During the 5th Annual Interactive Achievement Awards , the Academy of Interactive Arts & Sciences nominated Frequency for the " Sound Design " award.
The series previewed many popular games from the PS2's lifespan, ranging from SSX Tricky and Final Fantasy X to Need for Speed Underground and Tony Hawk's Pro Skater 3. Many of the later PS2 Jampack volumes were issued with the option of a counterpart that removed or replaced any demos for mature-rated and some teen-rated games, essentially ...
[8] Andrei Alupului of PlanetPS2 said, "You're better off getting some PC sound software if you'd really like it, but if you do decide to check out MG2, make sure you bring your patience. You're going to need it." [9] Official U.S. PlayStation Magazine called it "A diversion, not a usable tool." [11]
PCSX2 is a free and open-source emulator of the PlayStation 2 for x86 computers. It supports most PlayStation 2 video games with a high level of compatibility and functionality, and also supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use higher resolutions than native, anti-aliasing and texture filtering. [6]
The PlayStation 2 was the best-selling system of the sixth generation, selling over 160 million units, also making it the best-selling console of all time.. The PlayStation 2 [6] [7] [8] achieved sales dominance in this generation, becoming the best-selling console in history, [9] with over 160 million units sold as of November 2024. [10]
Amplitude is a 2003 rhythm video game developed by Harmonix and published by Sony Computer Entertainment for the PlayStation 2.It is the sequel to Frequency (2001).. In Amplitude the player controls a beat blaster ship across a lane of six tracks, each track representing a musical instrument and containing note gems that the player shoots at in time with the music.
GBA Sound Format (GSF) is an emulated Game Boy Advance audio format developed by Caitsith2 and Zoopd. The basic GSF file structure is a sub-format of PSF. GSF players emulate the files as sound-only Game Boy Advance ROMs, and as such can be processor intensive when compared to mainstream audio formats.
The PS2 also supports full functionality with the original PlayStation memory cards and controllers. The PS2's DualShock 2 controller is an upgraded version of the PlayStation's DualShock with analog face, shoulder and D-pad buttons replacing the digital buttons of the original. [ 2 ]