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After Effects Extensions offer the ability to extend After Effects functionality through modern web development technologies like HTML5, and Node.js, without the need for C++. [9] After Effects Extensions make use of Adobe's Common Extensibility Platform or CEP Panels, which means they can be built to interact with other Adobe CC apps. [10]
[[Category:Animation templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Animation templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
Animations may be published for HTML5, WebGL, Scalable Vector Graphics (SVG) animation and spritesheets, and legacy Flash Player (SWF) and Adobe AIR formats. [2] The developed projects also extend to applications for Android, iOS, Windows Desktop and MacOS.
Adobe After Effects; Adobe Animate; Adobe Character Animator; Adobe Director; Adobe Flash Lite; Adobe Shockwave; Adobe Shockwave Player; Amazing Animation; The American Girls Premiere; Amiga productivity software; Template:Animation editors; Animation:Master; IAd Producer; Avid Elastic Reality
Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating video games.
MikuMikuDance (commonly abbreviated to MMD) is a freeware animation program that lets users animate and create computer-animated films, originally produced for the Japanese Vocaloid voice synthesizer software voicebank Hatsune Miku, the first member of the Character Vocal series created by Crypton Future Media.
Toon Boom is a traditional animation tool that can output Flash animations; Swift 3d for vector 3D rendering & animation; Xara Photo & Graphic Designer can output Flash animations; The Flash 4 Linux project was an initiative to develop an open source Linux application as an alternative to Adobe Animate.
Although some of these projects started around 2005, until Flash Player 10 however they had no support of GPU acceleration, and even in that version of the Flash Player, shaders could be used for same materials, but vertex information still had to be processed on the CPU (using BSP trees etc.) [31] After version 11 of the Flash Player added the ...