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Video gaming was widely seen as just for leisure or past-time and not seen as a credible means for a professional career. Among popular video game titles featured in tournaments around this period are Dota 2 and Counter-Strike. [1] The Philippine Esports Organization (PeSO), which would govern esports in the country would be established in 2011 ...
Esports was introduced for the first time as a medal event in the 2019 Southeast Asian Games in which the Philippines hosted. [19] Esports would be subsequently featured in succeeding editions of the regional games. The Philippine Esports Organization (PeSO) is an esports entity that is the official Philippine representative to the ...
The inaugural 2019 season commenced on March 24, 2019, featuring three video game titles. Two conferences were held for each title. Both double round-robin group stage and single-elimination playoffs were adopted as the competition format with the top players in each title and conference playing against each other in the season finale.
A national esports team representing the Philippines took part in the 2017 Asian Indoor and Martial Arts Games in Turkmenistan, where the esports was held as a demonstration event. The Philippines did not have any esports representatives at the 2018 Asian Games in Indonesia , where it was likewise held as a demonstration event.
The Philippine Esports Organization (abbreviated as PeSO) is the national governing body for esports in the Philippines. It is a member of the International Esports Federation (IESF) since 2012 and is an associate member of the Philippine Olympic Committee (POC) since 2020.
In 2022, the PBA revisited its plans to get involved in esports and accepted an invitation by Dark League Studios to check their Kings League tournament. [1] The PBA would enter in an entered a formal partnership with Dark League Studios in October 2022. [2] The PBA would launch an esports league, the PBA Esports Bakbakan, in January 2023.
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The Esports World Federation (EWSF) is a Philippine-based international organization that serves as an umbrella body for international federations in electronic sports and digital sports and other game genres across the world.