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  2. List of freeware video games - Wikipedia

    en.wikipedia.org/wiki/List_of_freeware_video_games

    Plasma Pong, an unfinished Pong game in which the ball is manipulated by a fluid dynamics environment. Play65 , an online multi-player backgammon game featuring 3D graphics and community modules. Plobb! , a single player 2D arcade shooter , and as a multidirectional shooter shares the gameplay of Asteroids .

  3. Physics engine - Wikipedia

    en.wikipedia.org/wiki/Physics_engine

    A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film .

  4. Elysian Shadows - Wikipedia

    en.wikipedia.org/wiki/Elysian_Shadows

    [2] [3] Planned features for the game, in addition to its hybrid 2D/3D camera and gameplay, included: advanced fluid dynamics, weather and a day/night system, customizable characters with in-depth class/job system, and a cross-platform save system. [4] [5] VMU mini games have also been added to the game. [6]

  5. Computational fluid dynamics - Wikipedia

    en.wikipedia.org/wiki/Computational_fluid_dynamics

    Computational fluid dynamics (CFD) is a branch of fluid mechanics that uses numerical analysis and data structures to analyze and solve problems that involve fluid flows. Computers are used to perform the calculations required to simulate the free-stream flow of the fluid, and the interaction of the fluid ( liquids and gases ) with surfaces ...

  6. Fluid dynamics - Wikipedia

    en.wikipedia.org/wiki/Fluid_dynamics

    In physics, physical chemistry and engineering, fluid dynamics is a subdiscipline of fluid mechanics that describes the flow of fluids – liquids and gases. It has several subdisciplines, including aerodynamics (the study of air and other gases in motion) and hydrodynamics (the study of water and other liquids in motion).

  7. Fluid animation - Wikipedia

    en.wikipedia.org/wiki/Fluid_animation

    Fluid animation can be performed with different levels of complexity, ranging from time-consuming, high-quality animations for films, or visual effects, to simple and fast animations for real-time animations like computer games. [2]

  8. Gerris (software) - Wikipedia

    en.wikipedia.org/wiki/Gerris_(software)

    Most models use meshes which are either structured (Cartesian or curvilinear grids) or unstructured (triangular, tetrahedral, etc.). Gerris is quite different on this respect: it implements a deal between structured and unstructured meshes by using a tree data structure, [a] allowing to refine locally (and dynamically) the (finite-volume) description of the pressure and velocity fields.

  9. Physically based animation - Wikipedia

    en.wikipedia.org/wiki/Physically_based_animation

    Computational fluid dynamics can be expensive, and interactions between multiple fluid bodies or with external objects/forces can require complex logic to evaluate. Fluid simulation is generally achieved in video games by simulating only the height of bodies of water to create the effect of waves, ripples, or other surface features.