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  2. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Minecraft Dungeons: 2020: Mojang: Randomly-generated 3D dungeons filled with monsters, traps and puzzles, and treasures. [33] [34] Mini Metro: 2015 Dinosaur Polo Club Abstract 2D levels and audio system. [35] No Man's Sky: 2016 Hello Games: 3D galaxies with planets and their flora and fauna. [36] [37] Pixel Piracy: 2015 Quadro Delta

  3. GURPS - Wikipedia

    en.wikipedia.org/wiki/GURPS

    Role-playing games of the 1970s and 1980s, such as Dungeons & Dragons, generally used random numbers generated by dice rolls to assign statistics to player characters. In 1978, Jackson designed a new character generation system for the microgames Melee and Wizard that used a point-buy system: players are given a fixed number of points with ...

  4. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    The procedural generation system in roguelikes would create dungeons in ASCII- or regular tile-based systems and define rooms, hallways, monsters, and treasure to challenge the player. Roguelikes, and games based on the roguelike concepts, allow the development of complex gameplay without having to spend excessive time in creating a game's world.

  5. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...

  6. Random encounter - Wikipedia

    en.wikipedia.org/wiki/Random_encounter

    An example random encounter table. Random encounters—sometimes called wandering monsters—were a feature of Dungeons & Dragons from its beginnings in the 1970s, and persist in that game and its offshoots to this day. Random encounters are usually determined by the gamemaster by rolling dice against a random encounter table. The tables are ...

  7. Xanathar's Guide to Everything - Wikipedia

    en.wikipedia.org/wiki/Xanathar's_Guide_to_Everything

    Dungeons & Dragons Rules Expansion Gift Set, a boxed set, contains Mordenkainen Presents: Monsters of the Multiverse (2022) along with new printings of Xanathar's Guide to Everything and Tasha's Cauldron of Everything (2020); it was released on January 25, 2022. An exclusive edition, with white foil alternate art covers by Joy Ang, is only ...

  8. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    Dungeons & Dragons, starting with AD&D 1st Edition and continuing to the current 5th Edition, has many skills that characters may train in. [29] [30] [5] In 1st and 2nd editions, these were broken down into "weapon proficiencies" and "non-weapon proficiencies". [31] [32] In 3rd Edition they are all simply referred to as "skills".

  9. Vistani - Wikipedia

    en.wikipedia.org/wiki/Vistani

    The Vistani are a nomadic ethnic group in the Dungeons & Dragons fantasy role-playing game.They are based on depictions of the Romani people, and over time this depiction has been criticized as overly stereotyped and pejorative, and subject to some revisions in the D&D canon.