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A pet-raising simulation (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets. Such games are described as a sub-class of life simulation game.
Petz is a series of single-player video games dating back to 1995, in which the player can adopt, raise, care for and breed their own virtual pets.Developed by PF.Magic, original Petz (Dogz and Catz) has sold over 1.5 million copies worldwide. [3]
The first-known virtual pet was a screen-cursor chasing cat called Neko. It was rather called a "desktop pet" since at that time the term "virtual pet" did not exist. PF.Magic released the first widely popular virtual pets in 1995 with Dogz, [5] followed by Catz in the spring of 1996, eventually becoming a franchise known as Petz.
Petz: Dogz 2 and Petz: Catz 2 on DS is a virtual pet game in some ways, but unlike the other platform versions, these versions are quite different. They are released in the US under those titles, whereas they're called Dogz 2 and Catz 2 in the UK. In the dog version, the player can choose one of 11 breeds per game, but cannot give the pet an ...
Giga Pets are digital pet toys that were first released by Tiger Electronics in the United States in 1997 in the midst of a virtual-pet toy fad. [1] Available in a variety of different characters, each Giga Pet is a palm-sized unit with an LCD screen and attached key ring. [2]
Poo-Chi (or Poochi, Poochie), one of the first generations of robopet toys, is a robot dog designed by Samuel James Lloyd and Matt Lucas, manufactured by Sega Toys, and distributed by Tiger Toys. [1] Poo-Chi was released in 2000 and discontinued in 2002.