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  2. Think-pair-share - Wikipedia

    en.wikipedia.org/wiki/Think-pair-share

    If time permits, the paired students can share their thoughts with other paired students, and teachers can ask one or two pairs to share their ideas with the entire class. Think-pair-share is designed to help the student to understand the concept of the given topic, develop ability to filter the information and formulate an idea or thought, and ...

  3. Interactive Learning - Wikipedia

    en.wikipedia.org/wiki/Interactive_Learning

    Interactive learning is a pedagogical approach that incorporates social networking and urban computing into course design. In interactive learning, people collaborate to share information. In interactive learning, people collaborate to share information.

  4. Student activities - Wikipedia

    en.wikipedia.org/wiki/Student_activities

    Student activities (also known as campus activities) are student-focused extracurricular clubs and programs offered at a college or university. Student activities are generally designed to allow students to become more involved on campus. Often, such activities provide the students with opportunities to develop leadership, social responsibility ...

  5. Team-based learning - Wikipedia

    en.wikipedia.org/wiki/Team-based_learning

    Team-based learning (TBL) is a collaborative learning and teaching strategy [1] that enables people to follow a structured process to enhance student engagement and the quality of student or trainee learning. [2]

  6. Blended learning - Wikipedia

    en.wikipedia.org/wiki/Blended_learning

    Blended learning requires the physical presence of both teacher and student, with some elements of student control over time, place, path, or pace. [1] [2] [3] While students still attend brick-and-mortar schools with a teacher present, face-to-face classroom practices are combined with computer-mediated activities regarding content and delivery.

  7. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    JumpStart Games (previously Knowledge Adventure) Davidson & Associates (merged with Knowledge Adventure) SoftKey (acquired by Mattel, then Riverdeep) Brøderbund (acquired by Softkey) The Learning Company (acquired by SoftKey) Creative Wonders (acquired by the Learning Company) MECC (acquired by Softkey) Edmark (acquired by Riverdeep)

  8. Digital pedagogy - Wikipedia

    en.wikipedia.org/wiki/Digital_pedagogy

    In digital mapping, students use visual maps made with software like ESRI and ArcGIS to aid their work. Courses are typically interactive, project focused, and designed to for students with varied levels of skills. Cartographic fundamentals are taught to students through a scaffolded curriculum that combines both theory and technical skills.

  9. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...