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  2. List of Acorn Electron games - Wikipedia

    en.wikipedia.org/wiki/List_of_Acorn_Electron_games

    Pipe Mania (Empire Interactive) Pipeline (Superior Software/Acornsoft) Pirate Adventure (Adventure International) Plan B ; Plan B2 ; Planetoid ; Playbox (Comsoft) Plunder ; Podd (ASK/Acornsoft) Poker ; Pool ; Positron (Micro Power) Predator (Superior Software/Acornsoft) Pro Boxing Simulator (Codemasters) Pro Golf

  3. Pipe Mania - Wikipedia

    en.wikipedia.org/wiki/Pipe_Mania

    Pipe Mania is a puzzle video game developed by The Assembly Line for the Amiga and published in 1989. It was ported to several other platforms by Lucasfilm Games as Pipe Dream; the company distributed the game in the US. The player must connect randomly appearing pieces of pipe on a grid to a given length within a limited time.

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  5. Superliminal - Wikipedia

    en.wikipedia.org/wiki/Superliminal

    Superliminal (previously Museum of Simulation Technology) is a 2019 surreal puzzle video game released by Pillow Castle Games. The game, played from a first-person perspective, incorporates gameplay elements around optical illusions and forced perspective; notably, certain objects when picked up can be moved towards or away from the player, but when placed back down, scale to the size as the ...

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  7. List of puzzle video games - Wikipedia

    en.wikipedia.org/wiki/List_of_puzzle_video_games

    Block-shaped puzzle pieces advance onto the board from one or more edges (i.e. top, bottom, or sides). The player tries to prevent the blocks from reaching the opposite edge of the playing area.

  8. The Impossible Game - Wikipedia

    en.wikipedia.org/wiki/The_Impossible_Game

    The Impossible Game is a 2009 one-button platform game developed and published by Fluke Games. [ 1 ] [ 2 ] The Windows , macOS and Linux port was developed by Grip Games . [ 3 ]

  9. Antichamber - Wikipedia

    en.wikipedia.org/wiki/Antichamber

    Antichamber is a first-person puzzle-platform game created by Australian developer Alexander "Demruth" Bruce. Many of the puzzles are based on phenomena that occur within impossible objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three-dimensional space.