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Step is based on bodies and forces placed by the user: Bodies range from tiny particles to huge polygons, and each body has unique properties that influence the outcome of the simulation, such as mass and velocity, and their derivations such as kinetic energy.
The Open Dynamics Engine (ODE) is a physics engine written in C/C++. Its two main components are a rigid body dynamics simulation engine and a collision detection engine. [ 3 ] It is free software licensed both under the BSD license and the LGPL .
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Kinematics is used in astrophysics to describe the motion of celestial bodies and collections of such bodies. In mechanical engineering, robotics, and biomechanics, [7] kinematics is used to describe the motion of systems composed of joined parts (multi-link systems) such as an engine, a robotic arm or the human skeleton.
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In physics and engineering, kinetics is the branch of classical mechanics that is concerned with the relationship between the motion and its causes, specifically, forces and torques. [ 1 ] [ 2 ] [ 3 ] Since the mid-20th century, the term " dynamics " (or " analytical dynamics ") has largely superseded "kinetics" in physics textbooks, [ 4 ...
In 2011, Adobe Flash Player 11 was released, and with it the first version of Stage3D, allowing GPU-accelerated 3D rendering for Flash applications and games on desktop platforms such as Microsoft Windows and Mac OS X. [64]
The kinematics equations for the series chain of a robot are obtained using a rigid transformation [Z] to characterize the relative movement allowed at each joint and separate rigid transformation [X] to define the dimensions of each link. The result is a sequence of rigid transformations alternating joint and link transformations from the base ...