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Maya Plugins are extensions for the 3D animation software Autodesk Maya. There are plugins for many different areas such as modeling, animation, and rendering. Some of them also interact with external applications (for instance renderers, game engines, or other software packages).
Autodesk Maya, commonly shortened to just Maya (/ ˈ m aɪ ə /; MY-ə [5] [6]), is a 3D computer graphics application that runs on Windows, macOS, and Linux, originally developed by Alias and currently owned and developed by Autodesk.
Gumroad is an e-commerce platform that allows creators to sell products directly to their audience. The platform was founded by Sahil Lavingia in 2011 and is based in San Francisco, California . Gumroad enables creators to sell digital products, such as e-books , music , videos , software , and physical goods .
Miarmy is a crowd simulation plugin for Autodesk Maya to render scenes consisting of multiple moving individuals or entities. The plugin is developed by Basefount Software, based in Chengdu , China .
V1.2 was released in September 2011. It was the first version to support Chaos Group's V-Ray rendering engine and use Disney's Partio particle cache. [9] V1.3 was released in November 2011 and added new character behaviors relying on IK. At the same time, the new pricing was announced, as was the official Golaem Crowd blog. [10] [11]
Maya also offers an expression language that is a super-set of MEL, and results in nodes that are executed as part of Maya's dependency graph. Expressions are developed with Maya's expression editor, and allow scripts to trigger while Maya evaluates the scene file at each change in time, to simulate complex behaviors or perform other useful tasks.
Alias' best-known product, the 3D modeling and animation package Maya, was delivered in 1998 and has released a major upgrade every 9–12 months. The last release made by Alias was Maya 7.0. Since the purchase by Autodesk all versions after 8.5 use a year-based naming convention, such as Maya2008.
Rigs of Rods (RoR) is a free and open source [1] vehicle-simulation game which uses soft-body physics to simulate the motion destruction and deformation of vehicles. The game uses a soft-body physics engine to simulate a network of interconnected nodes (forming the chassis and the wheels) and gives the ability to simulate deformable objects.