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Soft statistics are those statistics which are generally cognitive in nature, and are often used to represent nonphysical characteristics of a character. Alternatively, instead of being mental statistics, they may also represent certain nonphysical effects on a character, as with attributes such as Luck , seen below.
Derived statistics are often used during combat (e.g. hit points, Armor Class and initiative). Basic and derived statistics are also called primary and secondary statistics, respectively. In games which use such concepts, derived statistics are often modified by the character's race and class.
Character race is a descriptor used to describe the various sapient species and beings that make up the setting in modern fantasy and science fiction. In many tabletop role-playing games and video games , players may choose to be one of these creatures when creating their player character (PC) or encounter them as a non-player character (NPC).
Based on the setting of American author George R. R. Martin, as featured in his series of high fantasy novels titled A Song of Ice and Fire. The Wheel of Time: High fantasy: Wheel of Time RPG, d20 System: WotC 2001-2002 Based on an epic fantasy series by Robert Jordan. Wilderlands of High Fantasy: High fantasy: Generic D&D, D&D 3rd edition
LARP with a Victorian setting Fantasy LARP. Fantasy is one of the most common LARP genres internationally and is the genre that the largest events use. [60] Fantasy LARPs are set in pseudo-historical worlds inspired by fantasy literature and fantasy role-playing games such as Dungeons & Dragons. These settings typically have magic, fantasy ...
NERO International is a live action role-playing game (LARP) played in the United States.The NERO name originally was an acronym for "New England Role playing Organization", but the game has expanded well beyond its original New England roots and thus simply adopted the acronym as part of the official name.
Armor Class (or AC): The difficulty to hit a specified target, abstracted from its dodging capacity and armor. [ 3 ] [ 4 ] "This term was inherited from a naval battle game". [ 3 ] : 203 Many role-playing games that came after Dungeons & Dragons have "abandoned the notion of defining defense as armor class".
Building a character using a set of broad options, such as class and species (called "race" in some older games, including D&D prior to 5e 2024). [53] This approach is particularly common in fantasy games, such as Dungeons & Dragons and Pathfinder. [54]