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  2. Yakuza 0 - Wikipedia

    en.wikipedia.org/wiki/Yakuza_0

    A major innovation of Yakuza 0 is the addition of multiple fighting styles for both Kiryu and Majima that can be switched in the middle of battle. Kiryu utilizes the balanced Brawler style, similar to that of previous entries; the powerful but slow Beast style, which allows him to use heavy weapons; and the fast boxing-based Rush style, which ...

  3. Akira Nishikiyama - Wikipedia

    en.wikipedia.org/wiki/Akira_Nishikiyama

    A 20 year old Nishiki appears in Yakuza 0, which is set seventeen years before the original Yakuza, where he is the first major character Kiryu interacts with. During the opening sequence of the game, Kiryu and Nishiki casually saunter through the streets of Kamurocho; players can hold a button to automatically walk beside Nishiki as he and ...

  4. Ryu Ga Gotoku Studio - Wikipedia

    en.wikipedia.org/wiki/Ryu_Ga_Gotoku_Studio

    Yakuza 0, being a prequel, made it an easy jumping-in point for new fans as well as the expertise of recently merged Atlus USA, were factors in its success. This also led to the previous games getting remasters and remakes in the form of the two remakes Yakuza Kiwami and Yakuza Kiwami 2 and remasters of Yakuza 3, Yakuza 4 and Yakuza 5.

  5. How To Play The Yakuza Series In Chronological Order

    www.aol.com/lifestyle/play-yakuza-series...

    Okay, this is where things get very complicated. Gaiden is the most recent game in the series, but its main goal is to bridge the gap between Yakuza 6, Yakuza: Like a Dragon, and Like a Dragon ...

  6. Kazuma Kiryu - Wikipedia

    en.wikipedia.org/wiki/Kazuma_Kiryu

    Although Kiryu is the player character for Yakuza, Nagoshi refrained from calling him the protagonist as the narrative was focused on the character Haruka Sawamura who has a character arc instead in the game. The same basis was used for Yakuza 2 where the narrative focuses more on the new character Kaoru Sayama rather than Kiryu. [4]

  7. Goro Majima - Wikipedia

    en.wikipedia.org/wiki/Goro_Majima

    Goro Majima first appears in the original Yakuza game as a supporting character, head of the Majima Family and a lieutenant of Futoshi Shimano. Nicknamed "The Mad Dog of Shimano" (嶋野の狂犬, Shimano no Kyōken), he takes an interest in protagonist Kazuma Kiryu because Kiryu refuses to fight him when provoked.

  8. Like a Dragon: Ishin! - Wikipedia

    en.wikipedia.org/wiki/Like_a_Dragon:_Ishin!

    Like other titles in the Like a Dragon series, Ishin! utilizes a robust combat system, notably similar to its predecessor Yakuza 5.Players control the sole playable protagonist, Sakamoto Ryōma, and have access to a total of four fighting styles: Swordsman (which uses a katana as the primary weapon), Gunman (which uses pistols), Brawler (which uses hand-to-hand combat, more similar to the ...

  9. Kinji Fukasaku - Wikipedia

    en.wikipedia.org/wiki/Kinji_Fukasaku

    Kinji Fukasaku (Japanese: 深作 欣二, Hepburn: Fukasaku Kinji, 3 July 1930 – 12 January 2003) was a Japanese film director and screenwriter. Known for his "broad range and innovative filmmaking", [1] Fukasaku worked in many different genres and styles, but was best known for his gritty yakuza films, typified by the Battles Without Honor and Humanity series (1973–1976).