Ads
related to: interesting luminous toys for girls pictures and ideas free patterns to play
Search results
Results From The WOW.Com Content Network
Optical toys form a group of devices with some entertainment value combined with a scientific, optical nature. Many of these were also known as " philosophical toys " when they were developed in the 19th century.
Articles related to girls' toys and games, toys and games specifically targeted at girls by the toy industry. They may be traditionally associated either exclusively or primarily with girls by adults and used by girls as an expression of identity.
The toy has traditionally been thought to demonstrate the principle of persistence of vision, a disputed explanation for the cause of illusory motion in stroboscopic animation and film. Examples of common thaumatrope pictures include a bare tree on one side of the disk, and its leaves on the other, or a bird on one side and a cage on the other.
Hoops have been a popular toy across a variety of cultures since antiquity.. This article is a list of toys, toy sets, and toy systems; the toys included are widely popular (either currently or historically) and provide illustrative examples of specific types of toys.
Games and toys, or types of play, in many cultures are gender (and age) neutral, but some are given a gender role (masculine or feminine).Games given a gender role are exclusive or segregationist, and a game labelled as such is often considered by both children and adults as appropriate for boys or girls but not both.
Thingmaker, also called Creepy Crawlers, is an activity toy made by Mattel, beginning in 1964.The toy consists of a series of die-cast metal moulds resembling various bug-like creatures, into which is poured a liquid chemical substance called "Plasti-Goop", which comes in assorted colours.
The magic lantern, also known by its Latin name lanterna magica, was an early type of image projector that used pictures—paintings, prints, or photographs—on transparent plates (usually made of glass), one or more lenses, and a light source.
Tetsuya Mizuguchi, the game's lead designer. Lumines: Puzzle Fusion was the first game developed by Q Entertainment with Tetsuya Mizuguchi as the designer. [6] Mizuguchi was part of the studio's founding following his departure from Sega after they dissolved United Game Artists, Mizuguchi's previous venture.