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  2. Dragon Ball Z: Budokai Tenkaichi - Wikipedia

    en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai_Ten...

    Dragon Ball: Sparking! Zero (ドラゴンボール Sparking! ZERO, Doragon Bōru Supākingu! Zero) is the fourth installment of the Budokai Tenkaichi series, it is the sequel to the 2007 game Dragon Ball Z: Budokai Tenkaichi 3 and the first to be released under the Sparking! title outside of Japan.

  3. Dragon Ball: Sparking! Zero - Wikipedia

    en.wikipedia.org/wiki/Dragon_Ball:_Sparking!_Zero

    Dragon Ball: Sparking! Zero [1] is a 2024 fighting game developed by Spike Chunsoft and published by Bandai Namco Entertainment.Based on the Dragon Ball franchise created by Akira Toriyama, it is the fourth main installment in the Budokai Tenkaichi series, a sequel to Dragon Ball Z: Budokai Tenkaichi 3 (2007), and the first to be released under the original Sparking! title outside of Japan.

  4. Zero-sum thinking - Wikipedia

    en.wikipedia.org/wiki/Zero-sum_thinking

    Zero-sum thinking perceives situations as zero-sum games, where one person's gain would be another's loss. [ 1 ] [ 2 ] [ 3 ] The term is derived from game theory . However, unlike the game theory concept, zero-sum thinking refers to a psychological construct —a person's subjective interpretation of a situation.

  5. Zero-acquaintance personality judgments - Wikipedia

    en.wikipedia.org/wiki/Zero-Acquaintance...

    A zero-acquaintance situation requires a perceiver to make a judgment about a target with whom the perceiver has had no prior social interaction.These judgments can be made using a variety of cues, including brief interactions with the target, video recordings of the target, photographs of the target, and observations of the target's personal environments, among others.

  6. Zero-shot learning - Wikipedia

    en.wikipedia.org/wiki/Zero-shot_learning

    The term zero-shot learning itself first appeared in the literature in a 2009 paper from Palatucci, Hinton, Pomerleau, and Mitchell at NIPS’09. [5] This terminology was repeated later in another computer vision paper [6] and the term zero-shot learning caught on, as a take-off on one-shot learning that was introduced in computer vision years ...

  7. Sensory deprivation - Wikipedia

    en.wikipedia.org/wiki/Sensory_deprivation

    Sensory deprivation or perceptual isolation [1] is the deliberate reduction or removal of stimuli from one or more of the senses. Simple devices such as blindfolds or hoods and earmuffs can cut off sight and hearing, while more complex devices can also cut off the sense of smell, touch, taste, thermoception (heat-sense), and the ability to know which way is down.

  8. The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  9. Perceptual narrowing - Wikipedia

    en.wikipedia.org/wiki/Perceptual_narrowing

    Perceptual narrowing is a developmental process during which the brain uses environmental experiences to shape perceptual abilities. This process improves the perception of things that people experience often and causes them to experience a decline in the ability to perceive some things to which they are not often exposed.