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Masato Kato implied in an interview that this character is the same as Chrono Trigger's Robo, whose real name was also Prometheus. [4] Magus was slated to appear in Chrono Cross. Several designs were considered for his appearance, including one close to his Chrono Trigger design, one as a teenage boy, and one as a masked magician called Guile. [16]
Chrono Trigger is a role-playing video game which was released on the Super Nintendo Entertainment System on March 11, 1995 in Japan and on August 22 in North America. The game's story follows a group of young adventurers led by Crono, who are accidentally transported through time and learn that the world will be destroyed in the distant future.
Chrono Trigger 's six playable characters (plus one optional character) come from different eras of history. Chrono Trigger begins in 1000 AD with Crono, Marle, and Lucca. Crono is the silent protagonist, characterized as a fearless young man who wields a katana in battle. Marle, revealed to be Princess Nadia, lives in Guardia Castle; though ...
In Final Fantasy IV and Chrono Trigger, the player controls a set of characters, closely following the role-playing video game genre. The methods of viewing and controlling the characters are separated by three different "screens": the overworld, where the characters traverse to different locations; the field map, where the characters explore locations such as towns and dungeons; and the ...
A battle within I am Setsuna showing the player party, their individual displays, the command menu, and their opponent. I am Setsuna is a role-playing video game in which players take control of a party of characters, navigating environments from a fixed top-down perspective.
Chrono Trigger writer Masato Kato both directed and wrote the main scenario. Due to his attitude at the time, the plot and tone were considerably darker than Chrono Trigger, though the additional scenarists wrote alternate scenarios with comedic tones. The music was scored by Yasunori Mitsuda, who had worked on Chrono Trigger. Production was ...
Games with multiple endings, such as Chrono Trigger, may feature a New Game Plus mode which allows the player to explore alternate endings. [2] Many games increase the difficulty in a New Game Plus mode, such as those in the Mega Man Battle Network series and Borderlands series. Others use the feature to advance the plot.
Chrono Resurrection, also known as Chrono Trigger: Resurrection, is an unreleased fangame developed by North American team Resurrection Games under Nathan Lazur's direction. It is based on the critically acclaimed role-playing game Chrono Trigger for the Super Nintendo Entertainment System by the Japanese company Square .