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  2. Unity Version Control - Wikipedia

    en.wikipedia.org/wiki/Unity_Version_Control

    Unity Version Control is a client/server system although in current terms of version control it can also be defined as a distributed revision control system, due to its ability to have very lightweight servers on the developer computer and push and pull branches between servers (similar to what Git and Mercurial do).

  3. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    It also opens the possibility of community collaboration, as many engine remake projects tend to be open source. In most cases a clone is made in part by studying and reverse engineering the original executable, but occasionally, as was the case with some of the engines in ScummVM , the original developers have helped the projects by supplying ...

  4. Comparison of code generation tools - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_code...

    Several code generation DSLs (attribute grammars, tree patterns, source-to-source rewrites) Active DSLs represented as abstract syntax trees DSL instance Well-formed output language code fragments Any programming language (proven for C, C++, Java, C#, PHP, COBOL) gSOAP: C / C++ WSDL specifications

  5. List of version-control software - Wikipedia

    en.wikipedia.org/wiki/List_of_version-control...

    Git [open, distributed] – designed by Linus Torvalds for Linux kernel development; decentralized; goals: fast, flexible, and robust [1] Global Design Platform (GDP) [proprietary, client-server] – design data management for IC design and Perforce infrastructure support; Integrity [proprietary, client-server]

  6. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    FreeSpace 2 Source Code Project: C++: 2002 Yes 3D Windows, Mac OS X, Linux, FreeBSD: FreeSpace 2; several projects, including games based on the Babylon 5 and 2004 Battlestar Galactica universes. Freeware for non-commercial use Frostbite: C++: 2008 Yes 3D Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One: List: Proprietary

  7. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    These included removing any fees for uses of Unity Personal for projects funded up to $200,000 (an increase from the previous $100,000 threshold), fees would only apply to games developed with Unity 2024 and beyond without any retroactive fees, and the fee would be based on the lesser of 2.5% of monthly revenue or a calculated value based on ...

  8. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Around February 2017 PSX SDK tools and debug symbols leaked to a forum which ignited a reverse engineering project on GitHub. [432] [433] [434] Status, compiling. Touhou Project (1 to 5) 1996 2014 Shoot 'em up: ZUN Soft "The Touhou PC-98 Restoration Project" was started around 2014 on GitHub on base of found source code of libraries. [435] In ...

  9. CodePlex - Wikipedia

    en.wikipedia.org/wiki/Codeplex

    CodePlex was a forge website by Microsoft.While it was active, it allowed shared development of open-source software. [1] Its features included wiki pages, source control based on Mercurial, TFVC, Subversion or Git, discussion forums, issue tracking, project tagging, RSS support, statistics, and releases.