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  2. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.. Players often blame "bad netcode" when they experience lag or reverse state transitions when synchronization between players is lost.

  3. Boosting (video games) - Wikipedia

    en.wikipedia.org/wiki/Boosting_(video_games)

    Both the pro gamer and the account owner enter into a contract obligation with the pro gamer to boost the account up to a desired rank or level. [19] If the parties involved are located in different locations, the primary account holder relinquishes the login details of their account to the professional gamer. Duo boosting. Also known as "queue ...

  4. List of P2P protocols - Wikipedia

    en.wikipedia.org/wiki/List_of_P2P_protocols

    Protocol Used by Defunct clients ActivityPub: Friendica, Libervia, Lemmy, Mastodon, Micro.blog, Nextcloud, PeerTube, Pixelfed, Pleroma: Advanced Peer-to-Peer ...

  5. Tier 1 network - Wikipedia

    en.wikipedia.org/wiki/Tier_1_network

    By this definition, a Tier 1 network must be a transit-free network (purchases no transit) that peers for no charge with every other Tier 1 network [4] [5] and can reach all major networks on the Internet. Not all transit-free networks are Tier 1 networks, as it is possible to become transit-free by paying for peering, and it is also possible ...

  6. Link aggregation - Wikipedia

    en.wikipedia.org/wiki/Link_aggregation

    Link aggregation increases total throughput beyond what a single connection could sustain, and provides redundancy where all but one of the physical links may fail without losing connectivity. A link aggregation group ( LAG ) is the combined collection of physical ports.

  7. Peering - Wikipedia

    en.wikipedia.org/wiki/Peering

    The two primary criticisms of multilateral peering are that it breaks the shared fate of the forwarding and routing planes, since the layer-2 connection between two participants could hypothetically fail while their layer-2 connections with the route server remained up, and that they force all participants to treat each other with the same ...

  8. Video Acceleration API - Wikipedia

    en.wikipedia.org/wiki/Video_Acceleration_API

    An example of vainfo output, showing supported video codecs for VA-API acceleration. The main motivation for VA-API is to enable hardware-accelerated video decode at various entry-points (VLD, IDCT, motion compensation, deblocking [5]) for the prevailing coding standards today (MPEG-2, MPEG-4 ASP/H.263, MPEG-4 AVC/H.264, H.265/HEVC, and VC-1/WMV3).

  9. First-person shooter - Wikipedia

    en.wikipedia.org/wiki/First-Person_Shooter

    A first-person shooter (FPS) is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective, with the player experiencing the action directly through the eyes of the main character. [1]