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Visual Studio Code was first announced on April 29, 2015, by Microsoft at the 2015 Build conference. A preview build was released shortly thereafter. [13]On November 18, 2015, the project "Visual Studio Code — Open Source" (also known as "Code — OSS"), on which Visual Studio Code is based, was released under the open-source MIT License and made available on GitHub.
A customized version of MonoDevelop formerly shipped with Windows and Mac versions of Unity, the game engine by Unity Technologies. [14] [15] It enabled advanced C# scripting, which was used to compile cross-platform video games by the Unity compiler. [16] It has since been replaced by Visual Studio Community, [17] except on Linux versions.
Visual Studio Code is a freeware source code editor, along with other features, for Linux, Mac OS, and Windows. [252] It also includes support for debugging and embedded Git Control . It is built on open-source , [ 253 ] and on April 14, 2016, version 1.0 was released.
On September 12, 2023, Unity announced that use of the engine would become subject to royalties (referred to as a "runtime fee") beginning in January 2024, calculated per-installation and charged monthly, if the product reaches specific revenue and lifetime installation thresholds. Unity states that monetizing the runtime in this manner is ...
Unity builds can also deny part of the benefits of incremental builds, that rely on rebuilding as little code as possible, i.e. only the translation units affected by changes since the last build. Unity builds have also potentially dangerous effects on the semantics of programs. Some valid C++ constructs that rely on internal linkage may fail ...
In 2015, Microsoft released Visual Studio Code as a lightweight and cross-platform alternative to their Visual Studio IDE. [12] The following year, Visual Studio Code became the Microsoft product using the Language Server Protocol. [1] This code editor quickly gained popularity and emerged as the most widely used source code editor.
These libraries can, however, be installed from an older version of the Windows SDK and Windows Driver Kit, [13] or a Visual Studio Trial installation. Lack of a resource editor, which is available in commercial editions of Visual Studio. [14] No profiling support. No support for add-ins or IDE macros. No option for crash dump generation.
The editor war is the rivalry between users of the Emacs and vi (now usually Vim, or more recently Neovim) text editors. The rivalry has become an enduring part of hacker culture and the free software community .