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An instruction step is a method of executing a computer program one step at a time to determine how it is functioning. This might be to determine if the correct program flow is being followed in the program during the execution or to see if variables are set to their correct values after a single step has completed.
Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.
The C++ programming language (originally named "C with Classes") was devised by Bjarne Stroustrup as an approach to providing object-oriented functionality with a C-like syntax. [67] C++ adds greater typing strength, scoping, and other tools useful in object-oriented programming, and permits generic programming via templates.
Cascading can be implemented in terms of chaining by having the methods return the target object (receiver, this, self).However, this requires that the method be implemented this way already – or the original object be wrapped in another object that does this – and that the method not return some other, potentially useful value (or nothing if that would be more appropriate, as in setters).
Predication works by having conditional (predicated) non-branch instructions associated with a predicate, a Boolean value used by the instruction to control whether the instruction is allowed to modify the architectural state or not. If the predicate specified in the instruction is true, the instruction modifies the architectural state ...
In C and C++ short, long, and long long types are required to be at least 16, 32, and 64 bits wide, respectively, but can be more. The int type is required to be at least as wide as short and at most as wide as long , and is typically the width of the word size on the processor of the machine (i.e. on a 32-bit machine it is often 32 bits wide ...
Cascading can be implemented using method chaining by having the method return the current object itself. Cascading is a key technique in fluent interfaces, and since chaining is widely implemented in object-oriented languages while cascading isn't, this form of "cascading-by-chaining by returning this" is often referred to simply as "chaining".
A complex instruction set computer (CISC / ˈ s ɪ s k /) is a computer architecture in which single instructions can execute several low-level operations (such as a load from memory, an arithmetic operation, and a memory store) or are capable of multi-step operations or addressing modes within single instructions.