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  2. List of vehicular combat games - Wikipedia

    en.wikipedia.org/wiki/List_of_vehicular_combat_games

    [citation needed] For most mech games, they are played in either first-person or third-person view style. Other games are based on popular Anime television shows such as the various Gundam series, Robotech, and Evangelion. Also, games with a mech theme are featured in RPG games such as Xenosaga and the Front Mission series.

  3. Stunt Car Racer - Wikipedia

    en.wikipedia.org/wiki/Stunt_Car_Racer

    Stunt Car Racer (published as Stunt Track Racer in the United States) is a racing video game developed by Geoff Crammond. [2] It was published in 1989 by MicroProse, under their MicroStyle and MicroPlay labels in the United Kingdom and in the United States, respectively. The game pits two racers on an elevated track on which they race in a head ...

  4. List of racing video games - Wikipedia

    en.wikipedia.org/wiki/List_of_racing_video_games

    Game Stock Car Reiza Studios NC Games WIN 2011-07-20 Game Stock Car 2012 Reiza Studios Reiza Studios WIN 2012-07-01 Game Stock Car 2013 Reiza Studios Reiza Studios WIN 2013-11-01 Garfield Kart: Artefacts Studio Anuman, Microïds: iOS, Droid, 3DS, Steam 2013-11-13 Garfield Kart: Furious Racing: Artefacts Studio Microids: WIN, MAC, PS4, XBO, NS ...

  5. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. List of simulation video games - Wikipedia

    en.wikipedia.org/wiki/List_of_simulation_video_games

    My Summer Car; Racer; Rally Trophy; Richard Burns Rally; Simraceway; SODA Off-Road Racing; Spirit of Speed 1937; Stormworks: Build and Rescue; Stunt Car Driver; The Open Racing Cars Simulator; Viper Racing

  7. Race Drivin' - Wikipedia

    en.wikipedia.org/wiki/Race_Drivin'

    Players test drive several high-powered sports cars on stunt and speed courses. The game is the sequel to 1989's Hard Drivin' and was part of a new generation of games that featured 3D polygon environments. Unlike most racing games of its time, it attempted to model real world car physics in the simulation of the movement of the player's car.