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In the same book, Swan reviewed the revised game 2300 AD and pegged its rating at a solid 3 out of 4, saying, "Helpful sections on running and designing adventures ... and the improved organization makes 2300 AD a lot easier to learn than Traveller: 2300. [The designers] turned a fair game into a great one, an impressive accomplishment." [16]
2300 AD (Traveller: 2300, version 2.0) [BOX SET: Adventurer's Guide, Director's Guide, Near Star Map, Playaids], by Marc Miller, Tim Brown, Lester Smith, and Frank Chadwick (1988) GDW [2]: 168 Star Cruiser [BOX SET: Naval Architect's Manual, Data Form Booklet, Rule and Scenario Booklet, 2 maps, Counter sheet (180 counters), 2 Combat charts], by ...
In the 2300 AD setting, interstellar travel is relatively new, Earth is still divided into nation-states, and the most powerful nations are competitively exploring and colonizing the fifty light-year sphere of surrounding space. Mongoose Publishing released a sourcebook for the setting in 2012 that adapted it to their version of the Traveller ...
GDW published Traveller 2300 in 1986, quickly retitled 2300 AD to prevent confusion with GDW's previous space opera role-playing game Traveller.The following year, GDW introduced the "Kafer War" plotline in Kafer Dawn, and then published a number of supplements including 1988's Kafer Sourcebook, a 104-page paperback book with a color map written by William H. Keith, Jr., with a cover by Steve ...
GDW created their popular space opera role-playing game Traveller in 1977. A decade later, wanting to create a game with a more hard science fiction feel, GDW published Traveller 2300, and in 1988 published a second edition retitled 2300 AD. [2]
Traveller: 2300 was later renamed to 2300 AD in (1988) with the release of the second edition. Space: 1889 (1988): Victorian-era spacefaring game which provided for roleplay opportunities, steampunk aerial gunboat engagements and "colonial" miniature warfare with retro-futuristic elements such as Martian brave warbands and odd space creatures.
The game system used revised versions of the Classic Traveller mechanics with ideas first developed in the Traveller's Digest (and later also adapted to Traveller: 2300). [ 2 ] [ 3 ] DGP's final publication, The MegaTraveller Journal #4 (1993), featured a huge campaign for MegaTraveller set in the Gateway sector, authored by William H. Keith ...
2300 AD: Game Designers' Workshop: 1989 Hard science fiction future of the Twilight 2000 universe Designed by Frank Chadwick, Timothy B. Brown, Lester W. Smith, Marc W. Miller, originally called Traveller 2300AD: 3D&T: Editora Talismã (formerly Trama Editorial) 1994 A Brazilian generic system, turned to anime-style campaigns 7th Sea