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  2. What is Reverse Engineering? | IxDF - The Interaction Design...

    www.interaction-design.org/literature/topics/reverse-engineering

    Reverse engineering (or sometimes back-engineering) is a process that is designed to extract enough data from a product and then to be able to reproduce that product. It may involve moving to creating a product from scratch or from pre-developed components. It can be applied to any product (such as computer technology, manufactured products ...

  3. Reverse-Engineering Conceptual Definition - Heading Back to Where...

    www.interaction-design.org/literature/article/reverse-engineering-conceptual...

    606 shares. Reverse engineering (or sometimes back-engineering) is a process that is designed to extract enough data from a product and then to be able to reproduce that product. It may involve moving to creating a product from scratch or from pre-developed components. It can be applied to any product (such as computer technology, manufactured ...

  4. Scamper: How to Use the Best Ideation Methods | IxDF

    www.interaction-design.org/literature/article/learn-how-to-use-the-best...

    The SCAMPER method helps you generate ideas for new products and services by encouraging you to ask seven different types of questions, which will help you understand how you can innovate and improve existing products, services, problems and ideas. SCAMPER is an acronym formed from the abbreviation of: S ubstitute, C ombine, A dapt, M odify ...

  5. What is Heuristic Evaluation? — updated 2024 | IxDF

    www.interaction-design.org/literature/topics/heuristic-evaluation

    Heuristic evaluation is a process where experts use rules of thumb to measure the usability of user interfaces in independent walkthroughs and report issues. Evaluators use established heuristics (e.g., Nielsen-Molich’s) and reveal insights that can help design teams enhance product usability from early in development.

  6. What is Brainstorming? 10 Effective Techniques You Can Use

    www.interaction-design.org/literature/topics/brainstorming

    6.Build on each others' ideas. As suggested by the slogan "1+1=3", Brainstorming stimulates the building of ideas by a process of association. Embrace the most out-of-the-box notions and build, build, build. Be positive and build on the ideas of others.

  7. What is How Might We (HMW)? — updated 2024 | IxDF

    www.interaction-design.org/literature/topics/how-might-we

    How Might We (HMW) is a design thinking method that allows designers to reframe and open up their problem statements for efficient, targeted and innovative ideation sessions to help solve design challenges. HMW is the bridge between the Define and Ideate stages of the design thinking process. “The ‘how’ part assumes there are solutions ...

  8. Shneiderman’s Eight Golden Rules Will Help You Design Better...

    www.interaction-design.org/literature/article/shneiderman-s-eight-golden-rules...

    In his popular book "Designing the User Interface: Strategies for Effective Human-Computer Interaction", Shneiderman reveals his eight golden rules of interface design: Strive for consistency by utilizing familiar icons, colors, menu hierarchy, call-to-actions, and user flows when designing similar situations and sequence of actions.

  9. What is Circular Design? — updated 2024 | IxDF

    www.interaction-design.org/literature/topics/circular-design

    The circular economy requires circular design. The three principles of circular design are: Eliminate waste and pollution, including toxic substances that harm the soil and water and reduce emissions. Design plays a key role here. Almost every product generates waste, and so we need to redesign everything.

  10. Card Sorting: The Ultimate Guide (in 2024) | IxDF

    www.interaction-design.org/literature/article/the-pros-and-cons-of-card...

    This guide explores card sorting, a user research method to help teams develop intuitive content structures. In user experience (UX) design, you must understand user expectations to group information effectively. Card sorting engages participants to categorize topics in a way they find logical.

  11. The 5 Stages in the Design Thinking Process | IxDF

    www.interaction-design.org/literature/article/5-stages-in-the-design-thinking...

    Table of contents. What are the 5 Stages of the Design Thinking Process. Stage 1: Empathize—Research Your Users' Needs. Stage 2: Define—State Your Users' Needs and Problems. Stage 3: Ideate—Challenge Assumptions and Create Ideas. Stage 4: Prototype—Start to Create Solutions. Stage 5: Test—Try Your Solutions Out.