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If-then-else flow diagram A nested if–then–else flow diagram. In computer science, conditionals (that is, conditional statements, conditional expressions and conditional constructs) are programming language constructs that perform different computations or actions or return different values depending on the value of a Boolean expression, called a condition.
The detailed semantics of "the" ternary operator as well as its syntax differs significantly from language to language. A top level distinction from one language to another is whether the expressions permit side effects (as in most procedural languages) and whether the language provides short-circuit evaluation semantics, whereby only the selected expression is evaluated (most standard ...
The dangling else is a problem in programming of parser generators in which an optional else clause in an if–then(–else) statement can make nested conditional statements ambiguous. Formally, the reference context-free grammar of the language is ambiguous , meaning there is more than one correct parse tree .
In some programming languages, e.g. Java, ... Programmers can rewrite an if-then-else expression in a more concise way by using the conditional operator. [3]
Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making specific disciplined use of the structured control flow constructs of selection (if/then/else) and repetition (while and for), block structures, and subroutines.
In May 1966, Böhm and Jacopini published an article [1] in Communications of the ACM which showed that any program with gotos could be transformed into a goto-free form involving only choice (IF THEN ELSE) and loops (WHILE condition DO xxx), possibly with duplicated code and/or the addition of Boolean variables (true/false flags). Later ...
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In some languages and programming environments, the use of a case or switch statement is considered superior to an equivalent series of if else if statements because it is: Easier to debug (e.g. setting breakpoints on code vs. a call table, if the debugger has no conditional breakpoint capability)