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The bitwise AND operator is a single ampersand: &. It is just a representation of AND which does its work on the bits of the operands rather than the truth value of the operands. Bitwise binary AND performs logical conjunction (shown in the table above) of the bits in each position of a number in its binary form.
A function definition starts with the name of the type of value that it returns or void to indicate that it does not return a value. This is followed by the function name, formal arguments in parentheses, and body lines in braces. In C++, a function declared in a class (as non-static) is called a member function or method.
One subtlety is that the value of a method call ("message") in a cascade is still the ordinary value of the message, not the receiver. This is a problem when you do want the value of the receiver, for example when building up a complex value. This can be worked around by using the special yourself method that simply returns the receiver: [2]
For example, (a > 0 and not flag) and (a > 0 && !flag) specify the same behavior. As another example, the bitand keyword may be used to replace not only the bitwise-and operator but also the address-of operator, and it can be used to specify reference types (e.g., int bitand ref = n).
Perhaps the most well-known example is C++, an object-oriented extension of the C programming language. Due to the design requirements to add the object-oriented paradigm on to an existing procedural language, message passing in C++ has some unique capabilities and terminologies. For example, in C++ a method is known as a member function.
Notice that the type of the result can be regarded as everything past the first supplied argument. This is a consequence of currying, which is made possible by Haskell's support for first-class functions; this function requires two inputs where one argument is supplied and the function is "curried" to produce a function for the argument not supplied.
In computer programming, a callback is a function that is stored as data (a reference) and designed to be called by another function – often back to the original abstraction layer. A function that accepts a callback parameter may be designed to call back before returning to its caller which is known as synchronous or blocking.
This is a generalization of single-dispatch polymorphism where a function or method call is dynamically dispatched based on the derived type of the object on which the method has been called. Multiple dispatch routes the dynamic dispatch to the implementing function or method using the combined characteristics of one or more arguments.