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  2. Execute instruction - Wikipedia

    en.wikipedia.org/wiki/Execute_instruction

    In a computer instruction set architecture (ISA), an execute instruction is a machine language instruction which treats data as a machine instruction and executes it. It can be considered a fourth mode of instruction sequencing after ordinary sequential execution , branching , and interrupting . [ 1 ]

  3. Branch (computer science) - Wikipedia

    en.wikipedia.org/wiki/Branch_(computer_science)

    [a] Branch (or branching, branched) may also refer to the act of switching execution to a different instruction sequence as a result of executing a branch instruction. Branch instructions are used to implement control flow in program loops and conditionals (i.e., executing a particular sequence of instructions only if certain conditions are ...

  4. Instruction pipelining - Wikipedia

    en.wikipedia.org/wiki/Instruction_pipelining

    In computer engineering, instruction pipelining is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous "pipeline") performed by different processor units with different parts of instructions ...

  5. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    Executing a set of statements zero or more times, until some condition is met (i.e., loop - the same as conditional branch) Executing a set of distant statements, after which the flow of control usually returns (subroutines, coroutines, and continuations) Stopping the program, preventing any further execution (unconditional halt)

  6. Branch predictor - Wikipedia

    en.wikipedia.org/wiki/Branch_predictor

    Since the branch itself will generally not be the last instruction in an aligned group, instructions after the taken branch (or its delay slot) will be discarded. Once again, assuming a uniform distribution of branch instruction placements, 0.5, 1.5, and 3.5 instructions fetched are discarded.

  7. Instruction set architecture - Wikipedia

    en.wikipedia.org/wiki/Instruction_set_architecture

    For example, a conditional branch instruction will transfer control if the condition is true, so that execution proceeds to a different part of the program, and not transfer control if the condition is false, so that execution continues sequentially.

  8. Classic RISC pipeline - Wikipedia

    en.wikipedia.org/wiki/Classic_RISC_pipeline

    If the branch is not taken, the pipeline stays full. If the branch is taken, the instruction is flushed (marked as if it were a NOP), and one cycle's opportunity to finish an instruction is lost. Branch Likely: Always fetch the instruction after the branch from the instruction cache, but only execute it if the branch was taken.

  9. Instruction cycle - Wikipedia

    en.wikipedia.org/wiki/Instruction_cycle

    The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch–execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.