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Tile-matching video games are a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. Subcategories This category has the following 5 subcategories, out of 5 total.
Tile-matching video games are a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. There are a great number of variations on this theme.
Cradle of Rome (released in some regions as Jewel Master: Cradle of Rome) is the first in a series of tile-matching puzzle and strategy video games developed by German studio cerasus.media and published by D3 Publisher on November 18, 2008 for the Nintendo DS handheld game console. The Wii version was released on March 31, 2009.
A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. [1] In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other.
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SameGame (さめがめ) is a tile-matching puzzle video game originally released under the name CHAIN SHOT in 1985 by Kuniaki "Morisuke" Moribe. [1] It has since been ported to numerous computer platforms, handheld devices, and even TiVo, [ 2 ] with new versions as of 2016.