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  2. Andrei Alexandrescu - Wikipedia

    en.wikipedia.org/wiki/Andrei_Alexandrescu

    Expected is a template class for C++ which is on the C++ Standards track. [ 15 ] [ 16 ] Alexandrescu proposes [ 17 ] Expected<T> as a class for use as a return value which contains either a T or the exception preventing its creation, which is an improvement over use of either return codes or exceptions exclusively.

  3. Design by contract - Wikipedia

    en.wikipedia.org/wiki/Design_by_contract

    Design by contract (DbC), also known as contract programming, programming by contract and design-by-contract programming, is an approach for designing software. It prescribes that software designers should define formal , precise and verifiable interface specifications for software components , which extend the ordinary definition of abstract ...

  4. Comparison of code generation tools - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_code...

    Well-formed output language code fragments Any programming language (proven for C, C++, Java, C#, PHP, COBOL) gSOAP: C / C++ WSDL specifications C / C++ code that can be used to communicate with WebServices. XML with the definitions obtained. Microsoft Visual Studio LightSwitch: C# / VB.NET Active Tier Database schema

  5. Modern C++ Design - Wikipedia

    en.wikipedia.org/wiki/Modern_C++_Design

    Modern C++ Design: Generic Programming and Design Patterns Applied is a book written by Andrei Alexandrescu, published in 2001 by Addison-Wesley. It has been regarded as "one of the most important C++ books" by Scott Meyers. [1] The book makes use of and explores a C++ programming technique called template metaprogramming. While Alexandrescu ...

  6. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  7. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    The adapter [2] design pattern is one of the twenty-three well-known Gang of Four design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse. The adapter design pattern solves problems like: [3]

  8. Shopsy (company) - Wikipedia

    en.wikipedia.org/wiki/Shopsy_(company)

    Flipkart introduced Shopsy in July 2021 [3] [4] as a mobile app that allowed people in India to launch their own online reseller business. [5] [6] [7] By August 2021, the app had adopted a zero-commission marketplace model. [8] [9] Later, Shopsy shifted its focus to become a B2C company. [10]

  9. Generator matrix - Wikipedia

    en.wikipedia.org/wiki/Generator_matrix

    A generator matrix for a linear [,,]-code has format , where n is the length of a codeword, k is the number of information bits (the dimension of C as a vector subspace), d is the minimum distance of the code, and q is size of the finite field, that is, the number of symbols in the alphabet (thus, q = 2 indicates a binary code, etc.).