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Distances Between Ports (PUB 151) is a publication that lists the distances between major ports. Reciprocal distances between two ports may differ due to the different routes of currents and climatic conditions chosen.
Transmission delay is a function of the packet's length and has nothing to do with the distance between the two nodes. This delay is proportional to the packet's length in bits. It is given by the following formula: = / seconds. where: is the transmission delay in seconds;
The distance (or perpendicular distance) from a point to a line is the shortest distance from a fixed point to any point on a fixed infinite line in Euclidean geometry. It is the length of the line segment which joins the point to the line and is perpendicular to the line. The formula for calculating it can be derived and expressed in several ways.
In general, a distance matrix is a weighted adjacency matrix of some graph. In a network, a directed graph with weights assigned to the arcs, the distance between two nodes of the network can be defined as the minimum of the sums of the weights on the shortest paths joining the two nodes (where the number of steps in the path is bounded). [2]
As soon as the bridge detects a BPDU coming to an edge port, the port becomes a non-edge port. RSTP calls the connection between two or more switches as a "link-type" connection. A port that operates in full-duplex mode is assumed to be point-to-point link, whereas a half-duplex port (through a hub) is considered a shared port by default.
Figure 1: Example two-port network with symbol definitions. Notice the port condition is satisfied: the same current flows into each port as leaves that port.. In electronics, a two-port network (a kind of four-terminal network or quadripole) is an electrical network (i.e. a circuit) or device with two pairs of terminals to connect to external circuits.
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.
For a fixed length n, the Hamming distance is a metric on the set of the words of length n (also known as a Hamming space), as it fulfills the conditions of non-negativity, symmetry, the Hamming distance of two words is 0 if and only if the two words are identical, and it satisfies the triangle inequality as well: [2] Indeed, if we fix three words a, b and c, then whenever there is a ...