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  2. List of Nintendo Switch games - Wikipedia

    en.wikipedia.org/wiki/List_of_Nintendo_Switch_games

    Digital games are purchased through the Nintendo eShop and stored either in the Switch's internal 32 GB of storage (64 GB in the OLED version) or on a microSDXC card. [2] The Switch has no regional lockout features, freely allowing games from any region to be played on any system, [ 3 ] with the exception of Chinese game cards released by ...

  3. List of best-selling Nintendo Switch video games - Wikipedia

    en.wikipedia.org/wiki/List_of_best-selling...

    By the end of 2020, total Nintendo Switch family units had outsold the lifetime sales of the Nintendo 3DS, its handheld console predecessor, by selling nearly 80 million units. [2] As of December 31, 2024, 150.86 million Nintendo Switch consoles had been shipped, with over 1.35 billion copies of games having been shipped for the platform. [3]

  4. InkyPen - Wikipedia

    en.wikipedia.org/wiki/InkyPen

    InkyPen is a subscription-based comics and manga reading application on the Nintendo Switch, launched worldwide in most regions on December 17, 2018. [1] Developed by a Norwegian startup company located in Norway also under the name of InkyPen. [2]

  5. List of Nintendo Switch games (0–A) - Wikipedia

    en.wikipedia.org/wiki/List_of_Nintendo_Switch...

    There are currently 4912 games across this page (0–A), List of Nintendo Switch games (B), List of Nintendo Switch games (C–G), List of Nintendo Switch games (H–P), and List of Nintendo Switch games (Q–Z)

  6. List of Nintendo Switch Online games - Wikipedia

    en.wikipedia.org/wiki/List_of_Nintendo_Switch...

    For the Nintendo Switch family of systems and Nintendo Switch 2, Nintendo distributes emulated retro games to subscribers of their Nintendo Switch Online service. Subscribers have access to games for the Nintendo Entertainment System (NES), Super Nintendo Entertainment System (SNES), Game Boy (GB) and Game Boy Color (GBC).

  7. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    The games covered a range of subjects such as reading, phonics, math, and memory. [46] The A.D.A.P.T. Learning Technology was introduced into Reader Rabbit titles in 1999. The system contained a series of customization features that would facilitate the player's learning by assessing abilities, developing skills, adjusting levels, providing ...