Search results
Results From The WOW.Com Content Network
This is an accepted version of this page This is the latest accepted revision, reviewed on 18 January 2025. Practice of subverting video game rules or mechanics to gain an unfair advantage This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article possibly contains original research. Please ...
The firing selector of the SIG SG 550 allows for three-round bursts. In automatic firearms, burst mode or burst-fire is a firing mode enabling the shooter to fire a predetermined number of rounds, usually two or three rounds on hand held weapons [1] [2] to fifty or more rounds on autocannons, [3] with a single pull of the trigger.
Caching of proxy auto-configuration results by domain name in Microsoft's Internet Explorer 5.5 or newer limits the flexibility of the PAC standard. In effect, you can choose the proxy based on the domain name, but not on the path of the URL. Alternatively, you need to disable caching of proxy auto-configuration results by editing the registry. [7]
A tactical shooter is a sub-genre of first-and third-person shooters, associated with using strategy, planning, and tactics in gameplay, as well as the realistic simulations of ballistics, firearm mechanics, physics, stamina, and low time to kill.
auto-aim. Also aim-assist. A game mechanic built into some games to decrease the level of difficulty by locking onto or near targets for faster aiming. Games utilize "hard" or "soft" aim settings to respectively either lock directly onto an enemy or assist the player's aim towards the enemy while giving some freedom of precision.
The fire selector is a large lever located on the right side of the rifle; it acts as a dust-cover and prevents the charging handle from being pulled fully to the rear when it is on safe. It is operated by the shooter's right fore-fingers and it has 3 settings: up = safe, center = full-auto and down = semi-auto.
Non standard settings, that influence the battle's dynamic, are optional within some gameplay rules. Under the eponymous setting, players gain "Drebin Points" for actions such as kills and headshots, and can redeem them for advanced weapons, attachments and ammunition at their base or at respawn.
In both modes of gameplay, players have access to three different categories of weapons that they can use in battles, either selected before or acquired during a game - Main Weapons, covering rifles, sub-machine guns, auto/assault rifles, shotguns and anti-tank weapons; Side-arms, which have infinite ammo and are mainly used as a back-up when out of ammo for main weapons; and grenades.