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Brian Gregory founded Essex Miniatures in 1980 in Canvey Island, Essex.The company's first products were 28 mm historical figures. [1] With the rise in popularity of fantasy role-playing games (FRPGs) using 25 mm figures, Essex began producing fantasy miniatures as well, although they continued to market their slightly larger 28 mm figures as suitable for FRPGs.
[citation needed] Some manufacturers measure figure height from the feet to the eyes rather than the top of the head; therefore, a figure that is 30mm to the top of its head could be considered to be a 28mm miniature. Figures of 15 mm, 20 mm, 25 mm, 28 mm, 30 mm, 32 mm, and 35 mm are the most common for role-playing and table-top games.
The Medieval period in England is usually classified as the time between the fall of the Roman Empire to the beginning of the Renaissance, roughly the years AD 410–1485.. For various peoples living in England, the Anglo-Saxons, Anglo-Danes, Normans and Britons, clothing in the medieval era differed widely for men and women as well as for different classes in the social hierar
Ashelford, Jane: The Art of Dress: Clothing and Society 1500–1914, Abrams, 1996. ISBN 0-8109-6317-5. Ashelford, Jane. The Visual History of Costume: The Sixteenth Century. 1983 edition (ISBN 0-89676-076-6), 1994 reprint (ISBN 0-7134-6828-9). Edge, David: Arms and Armor of Medieval Knights: An Illustrated History of Weaponry in the Middle Ages.
Throughout this period, fashionable men's clothing consisted of: A linen shirt or chemise , originally low-necked but with a higher neckline by mid-century. The neckline was gathered into a narrow band or adjusted by means of a drawstring ; the tiny ruffle formed by pulling up the drawstring became wider over time, and then evolved into the ...
Miniature wargames are a form of wargaming designed to incorporate miniatures or figurines into play, which was invented at the beginning of the 19th century in Prussia. The miniatures used represent troops or vehicles (such as tanks, chariots, aircraft, ships, etc.). The games may reflect historical situations and armies, or may be futuristic ...
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